8_a_planetoid
If you do n't rescue a life - form before the raider carrying him reaches the top of the screen , the raider will mutate .

%3 0008_0001__If if[cnt][cnd] 0008_0004__n't n't 0008_0001__If->0008_0004__n't [restriction] 0008_0024__will_0008_0025__mutate will_mutate 0008_0001__If->0008_0024__will_0008_0025__mutate [scope] 0008_0010__before before[tmp] 0008_0004__n't->0008_0010__before [scope] 0008_0011__the_0008_0012__raider the_raider 0008_0024__will_0008_0025__mutate->0008_0011__the_0008_0012__raider [arg0] 0008_0005__rescue rescue 0008_0010__before->0008_0005__rescue [scope] 0008_0015__reaches reaches 0008_0010__before->0008_0015__reaches [restriction] 0008_0002__you you 0008_0005__rescue->0008_0002__you [arg0] 0008_0006__a_0008_0007__life_0008_0009__form a_life_form 0008_0005__rescue->0008_0006__a_0008_0007__life_0008_0009__form [arg1] 0008_0015__reaches->0008_0011__the_0008_0012__raider [arg0] 0008_0016__the_0008_0017__top the_top 0008_0015__reaches->0008_0016__the_0008_0017__top [arg1] 0008_0013__carrying carrying 0008_0013__carrying->0008_0006__a_0008_0007__life_0008_0009__form [arg1] 0008_0013__carrying->0008_0011__the_0008_0012__raider [arg0] 0008_0019__the_0008_0020__screen the_screen 0008_0016__the_0008_0017__top->0008_0019__the_0008_0020__screen of
arc(r_0008_0001__If_cnt_cnd,r_0008_0004__n_apos_t,restriction).
arc(r_0008_0001__If_cnt_cnd,r_0008_0024__will_r_0008_0025__mutate,scope).
arc(r_0008_0004__n_apos_t,r_0008_0010__before_tmp,keep_scope).
arc(r_0008_0005__rescue,r_0008_0002__you,arg0).
arc(r_0008_0005__rescue,r_0008_0006__a_r_0008_0007__life_r_0008_0009__form,arg1).
arc(r_0008_0010__before_tmp,r_0008_0005__rescue,scope_).
arc(r_0008_0010__before_tmp,r_0008_0015__reaches,restriction_).
arc(r_0008_0013__carrying,r_0008_0006__a_r_0008_0007__life_r_0008_0009__form,arg1).
arc(r_0008_0013__carrying,r_0008_0011__the_r_0008_0012__raider,arg0).
arc(r_0008_0015__reaches,r_0008_0011__the_r_0008_0012__raider,arg0).
arc(r_0008_0015__reaches,r_0008_0016__the_r_0008_0017__top,arg1).
arc(r_0008_0016__the_r_0008_0017__top,r_0008_0019__the_r_0008_0020__screen,r_0008_0018__of).
arc(r_0008_0024__will_r_0008_0025__mutate,r_0008_0011__the_r_0008_0012__raider,arg0).


IP-MAT PP-SCON-CNT-CND P-CONN If IP-ADV NP-SBJ PRO you DOP do NEG;_clitic_;_high_ n't VB;~Tn rescue NP-OB1 D a N life PUNC - N form PP-SCON-TMP P-CONN before IP-ADV NP-SBJ D the N raider IP-PPL VAG;~Tn carrying NP-OB1 PRO him VBP;~Tn reaches NP-OB1 D the N top PP P-ROLE of NP D the N screen PUNC , NP-SBJ D the N raider MD;~cat_Vi will IP-INF-CAT VB;~I mutate PUNC .
( (IP-MAT (PP-SCON-CNT-CND (P-CONN If;{if})
                           (IP-ADV (NP-SBJ (PRO you;{you}))
                                   (DOP do;{do})
                                   (NEG;_clitic_;_high_ n<apos>t;{not})
                                   (VB;~Tn rescue;{rescue})
                                   (NP-OB1;{LIFE_FORM} (D a;{a})
                                                       (N life;{life})
                                                       (PUNC -)
                                                       (N form;{form}))
                                   (PP-SCON-TMP (P-CONN before;{before})
                                                (IP-ADV (NP-SBJ;{RAIDER} (D the;{the})
                                                                         (N raider;{raider})
                                                                         (IP-PPL (VAG;~Tn carrying;{carry})
                                                                                 (NP-OB1;{LIFE_FORM} (PRO him;{he}))))
                                                        (VBP;~Tn reaches;{reach})
                                                        (NP-OB1 (D the;{the})
                                                                (N top;{top})
                                                                (PP (P-ROLE of;{of})
                                                                    (NP;{SCREEN} (D the;{the})
                                                                                 (N screen;{screen}))))))))
          (PUNC ,)
          (NP-SBJ;{RAIDER} (D the;{the})
                           (N raider;{raider}))
          (MD;~cat_Vi will;{will})
          (IP-INF-CAT (VB;~I mutate;{mutate}))
          (PUNC .))
  (ID 8_a_planetoid))