1_a_stories_09_m14
Swimming is really being able to get out from a river you have fallen in without drowning .
arc(r_0001_0002__is,r_0001_0001__Swimming,arg0).
arc(r_0001_0002__is,r_0001_0003__really_r_0001_0004__being_r_0001_0005__able_r_0001_0007__get,prd2).
arc(r_0001_0003__really_r_0001_0004__being_r_0001_0005__able_r_0001_0007__get,r_0001_0008__out,clr_dir).
arc(r_0001_0003__really_r_0001_0004__being_r_0001_0005__able_r_0001_0007__get,r_0001_0010__a_r_0001_0011__river,r_0001_0009__from__dir).
arc(r_0001_0003__really_r_0001_0004__being_r_0001_0005__able_r_0001_0007__get,r_0001_0017__drowning,r_0001_0016__without__abs).
arc(r_0001_0013__have_r_0001_0014__fallen,r_0001_0010__a_r_0001_0011__river,r_0001_0015__in__clr_dir).
arc(r_0001_0013__have_r_0001_0014__fallen,r_0001_0012__you,arg0).
( (IP-MAT (NP-SBJ (N Swimming;{swimming}))
(BEP;~equ_Vg is;{be})
(IP-PPL-PRD2 (ADVP-MOD (ADV really;{really}))
(BAG;~La being;{be})
(ADJP-PRD2 (ADJ;_cat_ able;{able})
(IP-INF (TO to;{to})
(VB;~Ip get;{get[out]})
(ADVP-CLR-DIR (RP out;{out}))
(PP-DIR (P-ROLE from;{from})
(NP (D a;{a})
(N river;{river})
(IP-REL (NP-SBJ (PRO you;{you}))
(HVP;~cat_Ve have;{have})
(IP-PPL-CAT (VVN;~Ipr fallen;{fall[in]})
(PP-CLR-DIR (P-ROLE in;{in})
(NP *T*))))))
(PP-ABS (P-ROLE without;{without})
(IP-PPL2 (VAG;~I drowning;{drown}))))))
(PUNC .))
(ID 1_a_stories_09_m14))