4_a_stories_09_m14
You first float , and then move your legs and hands to a certain position .
arc(r_0004_0002__first_r_0004_0003__float,r_0004_0001__You,arg0).
arc(r_0004_0005__and,r_0004_0002__first_r_0004_0003__float,coord_conj1).
arc(r_0004_0005__and,r_0004_0006__then_r_0004_0007__move,coord_conj2).
arc(r_0004_0006__then_r_0004_0007__move,r_0004_0001__You,arg0).
arc(r_0004_0006__then_r_0004_0007__move,r_0004_0010__and,arg1).
arc(r_0004_0006__then_r_0004_0007__move,r_0004_0013__a_r_0004_0015__position,r_0004_0012__to__clr_dir).
arc(r_0004_0010__and,r_0004_0001__You,genv).
arc(r_0004_0010__and,r_0004_0009__legs,conj1).
arc(r_0004_0010__and,r_0004_0011__hands,conj2).
arc(r_0004_0013__a_r_0004_0015__position,r_0004_0014__certain,attrib).
( (IP-MAT (NP-SBJ (PRO You;{you}))
(ILYR (ILYR (ADVP-CNT (ADV first;{first}))
(VBP;~I float;{float}))
(PUNC ,)
(CONJP (CONJ and;{and})
(ILYR (ADVP-CNT (ADV then;{then}))
(VBP;~Tn.pr move;{move[to]})
(NP-OB1 (NP-GENV (PRO;_genm_ your;{your}))
(NLYR (NP (NS legs;{leg}))
(CONJP (CONJ and;{and})
(NP (NS hands;{hand})))))
(PP-CLR-DIR (P-ROLE to;{to})
(NP (D a;{a})
(ADJP (ADJ certain;{certain}))
(N position;{position}))))))
(PUNC .))
(ID 4_a_stories_09_m14))