40_a_wilde_1_1888
So he alighted just between the feet of the Happy Prince .

%3 0040_0001__So_0040_0003__alighted so_alighted 0040_0002__he he 0040_0001__So_0040_0003__alighted->0040_0002__he [arg0] 0040_0006__the_0040_0007__feet the_feet 0040_0001__So_0040_0003__alighted->0040_0006__the_0040_0007__feet just_between[loc] 0040_0009__the_0040_0011__Prince the_prince 0040_0006__the_0040_0007__feet->0040_0009__the_0040_0011__Prince of 0040_0010__Happy happy 0040_0009__the_0040_0011__Prince->0040_0010__Happy [attrib]
arc(r_0040_0001__So_r_0040_0003__alighted,r_0040_0002__he,arg0).
arc(r_0040_0001__So_r_0040_0003__alighted,r_0040_0006__the_r_0040_0007__feet,r_0040_0004__just_r_0040_0005__between__loc).
arc(r_0040_0006__the_r_0040_0007__feet,r_0040_0009__the_r_0040_0011__Prince,r_0040_0008__of).
arc(r_0040_0009__the_r_0040_0011__Prince,r_0040_0010__Happy,attrib).


IP-MAT ADVP-CNT ADV So NP-SBJ PRO he VBD alighted PP-LOC ADVP-MOD ADV just P-ROLE between NP D the NS feet PP P-ROLE of NP D the ADJP ADJ Happy N Prince PUNC .
( (IP-MAT (ADVP-CNT (ADV So;{so}))
          (NP-SBJ;{SWALLOW} (PRO he;{he}))
          (VBD alighted;{alight})
          (PP-LOC (ADVP-MOD (ADV just;{just}))
                  (P-ROLE between;{between})
                  (NP (D the;{the})
                      (NS feet;{foot})
                      (PP (P-ROLE of;{of})
                          (NP;{PRINCE} (D the;{the})
                                       (ADJP (ADJ Happy;{happy}))
                                       (N Prince;{prince})))))
          (PUNC .))
  (ID 40_a_wilde_1_1888))