11_a_freedoom
Practice moving around and firing the weapon.

%3 r_0011_0001__Practice Practice r_0011_0004__and and r_0011_0001__Practice->r_0011_0004__and [arg1] z_000_11_a_freedoom_1 r_0011_0001__Practice->z_000_11_a_freedoom_1 [arg0] r_0011_0002__moving moving r_0011_0004__and->r_0011_0002__moving [conj1] r_0011_0005__firing firing r_0011_0004__and->r_0011_0005__firing [conj2] r_0011_0002__moving->z_000_11_a_freedoom_1 [arg0] r_0011_0003__around around r_0011_0002__moving->r_0011_0003__around [clr] r_0011_0005__firing->z_000_11_a_freedoom_1 [arg0] r_0011_0006__the_r_0011_0007__weapon the weapon r_0011_0005__firing->r_0011_0006__the_r_0011_0007__weapon [arg1]
arc(r_0011_0001__Practice, r_0011_0004__and, arg1).
arc(r_0011_0001__Practice, z_000_11_a_freedoom_1, arg0).
arc(r_0011_0002__moving, r_0011_0003__around, clr9).
arc(r_0011_0002__moving, z_000_11_a_freedoom_1, arg0).
arc(r_0011_0004__and, r_0011_0002__moving, conj1).
arc(r_0011_0004__and, r_0011_0005__firing, conj2).
arc(r_0011_0005__firing, r_0011_0006__the_r_0011_0007__weapon, arg1).
arc(r_0011_0005__firing, z_000_11_a_freedoom_1, arg0).



%3 r_0011_0001__Practice Practice r_0011_0004__and and r_0011_0001__Practice->r_0011_0004__and [arg1] z_000_11_a_freedoom_1 r_0011_0001__Practice->z_000_11_a_freedoom_1 [arg0] r_0011_0002__moving moving r_0011_0004__and->r_0011_0002__moving [conj1] r_0011_0005__firing firing r_0011_0004__and->r_0011_0005__firing [conj2] r_0011_0002__moving->z_000_11_a_freedoom_1 [arg0] r_0011_0003__around around r_0011_0002__moving->r_0011_0003__around [clr] r_0011_0005__firing->z_000_11_a_freedoom_1 [arg0] r_0011_0006__the_r_0011_0007__weapon the weapon r_0011_0005__firing->r_0011_0006__the_r_0011_0007__weapon [arg1]
fof(formula,axiom,
    ? [R_11_1_PRACTICE,R_11_4_AND,R_11_2_MOVING,R_11_3_AROUND,R_11_5_FIRING,Z_11_A_FREEDOOM_1,R_11_6_THE_WEAPON] :
      ( around(R_11_3_AROUND)
      & the_weapon(R_11_6_THE_WEAPON)
      & practice(R_11_1_PRACTICE,Z_11_A_FREEDOOM_1,R_11_4_AND)
      & and(R_11_4_AND)
      & conj1(R_11_4_AND,R_11_2_MOVING)
      & moving(R_11_2_MOVING,Z_11_A_FREEDOOM_1)
      & clr9(R_11_2_MOVING,R_11_3_AROUND)
      & conj2(R_11_4_AND,R_11_5_FIRING)
      & firing(R_11_5_FIRING,Z_11_A_FREEDOOM_1,R_11_6_THE_WEAPON) ) ).



n11_a_freedoom n11_a_freedoom_3 Practice n11_a_freedoom_8 moving n11_a_freedoom_11 around n11_a_freedoom_14 and n11_a_freedoom_17 firing n11_a_freedoom_20 the n11_a_freedoom_22 weapon n11_a_freedoom_24 . n11_a_freedoom_1 IP-IMP n11_a_freedoom_2 VB;_Tg_ n11_a_freedoom_1->n11_a_freedoom_2 n11_a_freedoom_4 IP-PPL-OB1 n11_a_freedoom_1->n11_a_freedoom_4 n11_a_freedoom_23 PUNC n11_a_freedoom_1->n11_a_freedoom_23 n11_a_freedoom_2->n11_a_freedoom_3 n11_a_freedoom_5 ILYR n11_a_freedoom_4->n11_a_freedoom_5 n11_a_freedoom_6 ILYR n11_a_freedoom_5->n11_a_freedoom_6 n11_a_freedoom_12 CONJP n11_a_freedoom_5->n11_a_freedoom_12 n11_a_freedoom_7 VAG;_Ip_ n11_a_freedoom_6->n11_a_freedoom_7 n11_a_freedoom_9 ADVP-CLR n11_a_freedoom_6->n11_a_freedoom_9 n11_a_freedoom_7->n11_a_freedoom_8 n11_a_freedoom_10 RP n11_a_freedoom_9->n11_a_freedoom_10 n11_a_freedoom_10->n11_a_freedoom_11 n11_a_freedoom_13 CONJ n11_a_freedoom_12->n11_a_freedoom_13 n11_a_freedoom_15 ILYR n11_a_freedoom_12->n11_a_freedoom_15 n11_a_freedoom_13->n11_a_freedoom_14 n11_a_freedoom_16 VAG;_Tn_ n11_a_freedoom_15->n11_a_freedoom_16 n11_a_freedoom_18 NP-OB1 n11_a_freedoom_15->n11_a_freedoom_18 n11_a_freedoom_16->n11_a_freedoom_17 n11_a_freedoom_19 D n11_a_freedoom_18->n11_a_freedoom_19 n11_a_freedoom_21 N n11_a_freedoom_18->n11_a_freedoom_21 n11_a_freedoom_19->n11_a_freedoom_20 n11_a_freedoom_21->n11_a_freedoom_22 n11_a_freedoom_23->n11_a_freedoom_24
( (IP-IMP (VB;_Tg_ Practice;{practice})
          (IP-PPL-OB1 (ILYR (ILYR (VAG;_Ip_ moving;{move[around]})
                                  (ADVP-CLR (RP around;{around})))
                            (CONJP (CONJ and;{and})
                                   (ILYR (VAG;_Tn_ firing;{fire})
                                         (NP-OB1 (D the;{the})
                                                 (N weapon;{weapon}))))))
          (PUNC .))
  (ID 11_a_freedoom))