11_a_freedoom
Practice moving around and firing the weapon.

%3 r_0011_0001__Practice Practice r_0011_0004__and and r_0011_0001__Practice->r_0011_0004__and [arg1] z_000_11_a_freedoom_1 r_0011_0001__Practice->z_000_11_a_freedoom_1 [arg0] r_0011_0002__moving moving r_0011_0004__and->r_0011_0002__moving [conj1] r_0011_0005__firing firing r_0011_0004__and->r_0011_0005__firing [conj2] r_0011_0002__moving->z_000_11_a_freedoom_1 [arg0] r_0011_0003__around around r_0011_0002__moving->r_0011_0003__around [clr] r_0011_0005__firing->z_000_11_a_freedoom_1 [arg0] r_0011_0006__the_r_0011_0007__weapon the weapon r_0011_0005__firing->r_0011_0006__the_r_0011_0007__weapon [arg1]
arc(r_0011_0001__Practice, r_0011_0004__and, arg1).
arc(r_0011_0001__Practice, z_000_11_a_freedoom_1, arg0).
arc(r_0011_0002__moving, r_0011_0003__around, clr9).
arc(r_0011_0002__moving, z_000_11_a_freedoom_1, arg0).
arc(r_0011_0004__and, r_0011_0002__moving, conj1).
arc(r_0011_0004__and, r_0011_0005__firing, conj2).
arc(r_0011_0005__firing, r_0011_0006__the_r_0011_0007__weapon, arg1).
arc(r_0011_0005__firing, z_000_11_a_freedoom_1, arg0).



%3 r_0011_0005__firing firing z_000_11_a_freedoom_1 r_0011_0005__firing->z_000_11_a_freedoom_1 [arg0] r_0011_0006__the_r_0011_0007__weapon the weapon r_0011_0005__firing->r_0011_0006__the_r_0011_0007__weapon [arg1] r_0011_0004__and and r_0011_0004__and->r_0011_0005__firing [conj2] r_0011_0002__moving moving r_0011_0004__and->r_0011_0002__moving [conj1] r_0011_0002__moving->z_000_11_a_freedoom_1 [arg0] r_0011_0003__around around r_0011_0002__moving->r_0011_0003__around [clr] r_0011_0001__Practice Practice r_0011_0001__Practice->z_000_11_a_freedoom_1 [arg0] r_0011_0001__Practice->r_0011_0004__and [arg1]
fof(formula,axiom,
    ? [R_0011_0003__AROUND,Z_000_11_A_FREEDOOM_1,R_0011_0002__MOVING,R_0011_0006__THE_R_0011_0007__WEAPON,R_0011_0005__FIRING,R_0011_0004__AND,R_0011_0001__PRACTICE] :
      ( r_0011_0003__around(R_0011_0003__AROUND)
      & r_0011_0006__the_r_0011_0007__weapon(R_0011_0006__THE_R_0011_0007__WEAPON)
      & z_000_11_a_freedoom_1(Z_000_11_A_FREEDOOM_1)
      & r_0011_0001__Practice(R_0011_0001__PRACTICE)
      & has_arg0(R_0011_0001__PRACTICE,Z_000_11_A_FREEDOOM_1)
      & has_arg1(R_0011_0001__PRACTICE,R_0011_0004__AND)
      & r_0011_0004__and(R_0011_0004__AND)
      & has_conj2(R_0011_0004__AND,R_0011_0005__FIRING)
      & r_0011_0005__firing(R_0011_0005__FIRING)
      & has_arg0(R_0011_0005__FIRING,Z_000_11_A_FREEDOOM_1)
      & has_arg1(R_0011_0005__FIRING,R_0011_0006__THE_R_0011_0007__WEAPON)
      & has_conj1(R_0011_0004__AND,R_0011_0002__MOVING)
      & r_0011_0002__moving(R_0011_0002__MOVING)
      & has_arg0(R_0011_0002__MOVING,Z_000_11_A_FREEDOOM_1)
      & has_clr9(R_0011_0002__MOVING,R_0011_0003__AROUND) ) ).



n11_a_freedoom n11_a_freedoom__1_1_1 Practice n11_a_freedoom__1_2_1_1_1_1 moving n11_a_freedoom__1_2_1_1_2_1_1 around n11_a_freedoom__1_2_1_2_1_1 and n11_a_freedoom__1_2_1_2_2_1_1 firing n11_a_freedoom__1_2_1_2_2_2_1_1 the n11_a_freedoom__1_2_1_2_2_2_2_1 weapon n11_a_freedoom__1_3_1 . n11_a_freedoom__1 IP-IMP n11_a_freedoom__1_1 VB;_Tg_ n11_a_freedoom__1->n11_a_freedoom__1_1 n11_a_freedoom__1_2 IP-PPL-OB1 n11_a_freedoom__1->n11_a_freedoom__1_2 n11_a_freedoom__1_3 PUNC n11_a_freedoom__1->n11_a_freedoom__1_3 n11_a_freedoom__1_1->n11_a_freedoom__1_1_1 n11_a_freedoom__1_2_1 ILYR n11_a_freedoom__1_2->n11_a_freedoom__1_2_1 n11_a_freedoom__1_2_1_1 ILYR n11_a_freedoom__1_2_1->n11_a_freedoom__1_2_1_1 n11_a_freedoom__1_2_1_2 CONJP n11_a_freedoom__1_2_1->n11_a_freedoom__1_2_1_2 n11_a_freedoom__1_2_1_1_1 VAG;_Ip_ n11_a_freedoom__1_2_1_1->n11_a_freedoom__1_2_1_1_1 n11_a_freedoom__1_2_1_1_2 ADVP-CLR n11_a_freedoom__1_2_1_1->n11_a_freedoom__1_2_1_1_2 n11_a_freedoom__1_2_1_1_1->n11_a_freedoom__1_2_1_1_1_1 n11_a_freedoom__1_2_1_1_2_1 RP n11_a_freedoom__1_2_1_1_2->n11_a_freedoom__1_2_1_1_2_1 n11_a_freedoom__1_2_1_1_2_1->n11_a_freedoom__1_2_1_1_2_1_1 n11_a_freedoom__1_2_1_2_1 CONJ n11_a_freedoom__1_2_1_2->n11_a_freedoom__1_2_1_2_1 n11_a_freedoom__1_2_1_2_2 ILYR n11_a_freedoom__1_2_1_2->n11_a_freedoom__1_2_1_2_2 n11_a_freedoom__1_2_1_2_1->n11_a_freedoom__1_2_1_2_1_1 n11_a_freedoom__1_2_1_2_2_1 VAG;_Tn_ n11_a_freedoom__1_2_1_2_2->n11_a_freedoom__1_2_1_2_2_1 n11_a_freedoom__1_2_1_2_2_2 NP-OB1 n11_a_freedoom__1_2_1_2_2->n11_a_freedoom__1_2_1_2_2_2 n11_a_freedoom__1_2_1_2_2_1->n11_a_freedoom__1_2_1_2_2_1_1 n11_a_freedoom__1_2_1_2_2_2_1 D n11_a_freedoom__1_2_1_2_2_2->n11_a_freedoom__1_2_1_2_2_2_1 n11_a_freedoom__1_2_1_2_2_2_2 N n11_a_freedoom__1_2_1_2_2_2->n11_a_freedoom__1_2_1_2_2_2_2 n11_a_freedoom__1_2_1_2_2_2_1->n11_a_freedoom__1_2_1_2_2_2_1_1 n11_a_freedoom__1_2_1_2_2_2_2->n11_a_freedoom__1_2_1_2_2_2_2_1 n11_a_freedoom__1_3->n11_a_freedoom__1_3_1
( (IP-IMP (VB;_Tg_ Practice;{practice})
          (IP-PPL-OB1 (ILYR (ILYR (VAG;_Ip_ moving;{move[around]})
                                  (ADVP-CLR (RP around;{around})))
                            (CONJP (CONJ and;{and})
                                   (ILYR (VAG;_Tn_ firing;{fire})
                                         (NP-OB1 (D the;{the})
                                                 (N weapon;{weapon}))))))
          (PUNC .))
  (ID 11_a_freedoom))