12_a_freedoom
You may encounter some low - level monsters , but those encountered in the first level do not present much of a challenge and they 're a good opportunity to practice taking shots at .

%3 0012_0002__may_0012_0003__encounter may_encounter 0012_0001__You you 0012_0002__may_0012_0003__encounter->0012_0001__You [arg0] 0012_0004__some_0012_0006__monsters some_monsters 0012_0002__may_0012_0003__encounter->0012_0004__some_0012_0006__monsters [arg1] 0012_0005__lo-level low-level 0012_0004__some_0012_0006__monsters->0012_0005__lo-level [attrib] 0012_0008__but but 0012_0008__but->0012_0002__may_0012_0003__encounter [conj1] 0012_0022__and and 0012_0008__but->0012_0022__and [conj2] 0012_0016__not not 0012_0022__and->0012_0016__not [conj1] 0012_0024__'re 're 0012_0022__and->0012_0024__'re [conj2] 0012_0010__encountered encountered 0012_0009__those those 0012_0010__encountered->0012_0009__those [arg1] 0012_0012__the_0012_0014__level the_level 0012_0010__encountered->0012_0012__the_0012_0014__level in[loc] 0012_0013__first first 0012_0012__the_0012_0014__level->0012_0013__first [attrib] 0012_0017__present present 0012_0016__not->0012_0017__present [scope] 0012_0017__present->0012_0009__those [arg0] z_0012_1013 _ 0012_0017__present->z_0012_1013 [arg1] 0012_0018__much much z_0012_1013->0012_0018__much [attrib] 0012_0020__a_0012_0021__challenge a_challenge z_0012_1013->0012_0020__a_0012_0021__challenge of 0012_0024__'re->0012_0009__those [arg0] 0012_0025__a_0012_0027__opportunity a_opportunity 0012_0024__'re->0012_0025__a_0012_0027__opportunity [prd2] 0012_0026__good good 0012_0025__a_0012_0027__opportunity->0012_0026__good [attrib] 0012_0029__practice practice 0012_0030__taking taking 0012_0029__practice->0012_0030__taking [arg1] 0012_0031__shots shots 0012_0030__taking->0012_0031__shots [arg1] 0012_0031__shots->0012_0025__a_0012_0027__opportunity at
arc(r_0012_0002__may_r_0012_0003__encounter,r_0012_0001__You,arg0).
arc(r_0012_0002__may_r_0012_0003__encounter,r_0012_0004__some_r_0012_0006__monsters,arg1).
arc(r_0012_0004__some_r_0012_0006__monsters,r_0012_0005__low__hyphen__level,attrib).
arc(r_0012_0008__but,r_0012_0002__may_r_0012_0003__encounter,coord_conj1).
arc(r_0012_0008__but,r_0012_0022__and,coord_conj2).
arc(r_0012_0010__encountered,r_0012_0009__those,arg1).
arc(r_0012_0010__encountered,r_0012_0012__the_r_0012_0014__level,r_0012_0011__in__loc).
arc(r_0012_0012__the_r_0012_0014__level,r_0012_0013__first,attrib).
arc(r_0012_0016__not,r_0012_0017__present,keep_scope).
arc(r_0012_0017__present,r_0012_0009__those,arg0).
arc(r_0012_0017__present,z_0012_1013,arg1).
arc(r_0012_0022__and,r_0012_0016__not,coord_conj1).
arc(r_0012_0022__and,r_0012_0024___apos_re,coord_conj2).
arc(r_0012_0024___apos_re,r_0012_0009__those,arg0).
arc(r_0012_0024___apos_re,r_0012_0025__a_r_0012_0027__opportunity,prd2).
arc(r_0012_0025__a_r_0012_0027__opportunity,r_0012_0026__good,attrib).
arc(r_0012_0029__practice,r_0012_0030__taking,arg1).
arc(r_0012_0030__taking,r_0012_0031__shots,arg1).
arc(r_0012_0031__shots,r_0012_0025__a_r_0012_0027__opportunity,r_0012_0032__at).
arc(z_0012_1013,r_0012_0018__much,attrib).
arc(z_0012_1013,r_0012_0020__a_r_0012_0021__challenge,r_0012_0019__of).


IP-MAT ILYR ILYR NP-SBJ PRO You MD;~cat_Vi may IP-INF-CAT VB;~Tn encounter NP-OB1 D some ADJP ADJ low-level NS monsters PUNC , CONJP CONJ but ILYR ILYR ILYR NP-SBJ D;_nphd_ those IP-PPL NP-LGS * VVN;~Tn encountered PP-LOC P-ROLE in NP D the ADJP ADJ first N level DOP do NEG not VB;~Tn present NP-OB1 ADJP ADJ much PP P-ROLE of NP D a N challenge CONJP CONJ and ILYR NP-SBJ PRO they BEP;~Ln 're NP-PRD2 D a ADJP ADJ good N opportunity IP-INF-REL TO to VB;~Tg practice IP-PPL-OB1 VAG;~Tn taking NP-OB1 NS shots PP P-ROLE at NP *T* PUNC .
( (IP-MAT (ILYR (ILYR (NP-SBJ (PRO You;{you}))
                      (MD;~cat_Vi may;{may})
                      (IP-INF-CAT (VB;~Tn encounter;{encounter})
                                  (NP-OB1 (D some;{some})
                                          (ADJP (ADJ low_-_level;{low_level}))
                                          (NS monsters;{monster}))))
                (PUNC ,)
                (CONJP (CONJ but;{but})
                       (ILYR (ILYR (ILYR (NP-SBJ;{MONSTERS} (D;_nphd_ those;{those})
                                                            (IP-PPL (NP-LGS *)
                                                                    (VVN;~Tn encountered;{encounter})
                                                                    (PP-LOC (P-ROLE in;{in})
                                                                            (NP (D the;{the})
                                                                                (ADJP (ADJ first;{first}))
                                                                                (N level;{level})))))
                                         (DOP do;{do})
                                         (NEG not;{not})
                                         (VB;~Tn present;{present})
                                         (NP-OB1 (ADJP (ADJ much;{much}))
                                                 (PP (P-ROLE of;{of})
                                                     (NP (D a;{a})
                                                         (N challenge;{challenge})))))
                                   (CONJP (CONJ and;{and})
                                          (ILYR (NP-SBJ;{MONSTERS} (PRO they;{they}))
                                                (BEP;~Ln <apos>re;{be})
                                                (NP-PRD2 (D a;{a})
                                                         (ADJP (ADJ good;{good}))
                                                         (N opportunity;{opportunity})
                                                         (IP-INF-REL (TO to;{to})
                                                                     (VB;~Tg practice;{practise})
                                                                     (IP-PPL-OB1 (VAG;~Tn taking;{take})
                                                                                 (NP-OB1 (NS shots;{shot})
                                                                                         (PP (P-ROLE at;{at})
                                                                                             (NP *T*))))))))))))
          (PUNC .))
  (ID 12_a_freedoom))