12_a_freedoom
You may encounter some low - level monsters , but those encountered in the first level do not present much of a challenge and they 're a good opportunity to practice taking shots at .
%3
0012_0002__may_0012_0003__encounter
may_encounter
0012_0001__You
you
0012_0002__may_0012_0003__encounter->0012_0001__You
[arg0]
0012_0004__some_0012_0006__monsters
some_monsters
0012_0002__may_0012_0003__encounter->0012_0004__some_0012_0006__monsters
[arg1]
0012_0005__lo-level
low-level
0012_0004__some_0012_0006__monsters->0012_0005__lo-level
[attrib]
0012_0008__but
but
0012_0008__but->0012_0002__may_0012_0003__encounter
[conj1]
0012_0022__and
and
0012_0008__but->0012_0022__and
[conj2]
0012_0016__not
not
0012_0022__and->0012_0016__not
[conj1]
0012_0024__'re
're
0012_0022__and->0012_0024__'re
[conj2]
0012_0010__encountered
encountered
0012_0009__those
those
0012_0010__encountered->0012_0009__those
[arg1]
0012_0012__the_0012_0014__level
the_level
0012_0010__encountered->0012_0012__the_0012_0014__level
in[loc]
0012_0013__first
first
0012_0012__the_0012_0014__level->0012_0013__first
[attrib]
0012_0017__present
present
0012_0016__not->0012_0017__present
[scope]
0012_0017__present->0012_0009__those
[arg0]
z_0012_1013
_
0012_0017__present->z_0012_1013
[arg1]
0012_0018__much
much
z_0012_1013->0012_0018__much
[attrib]
0012_0020__a_0012_0021__challenge
a_challenge
z_0012_1013->0012_0020__a_0012_0021__challenge
of
0012_0024__'re->0012_0009__those
[arg0]
0012_0025__a_0012_0027__opportunity
a_opportunity
0012_0024__'re->0012_0025__a_0012_0027__opportunity
[prd2]
0012_0026__good
good
0012_0025__a_0012_0027__opportunity->0012_0026__good
[attrib]
0012_0029__practice
practice
0012_0030__taking
taking
0012_0029__practice->0012_0030__taking
[arg1]
0012_0031__shots
shots
0012_0030__taking->0012_0031__shots
[arg1]
0012_0031__shots->0012_0025__a_0012_0027__opportunity
at
arc(r_0012_0002__may_r_0012_0003__encounter,r_0012_0001__You,arg0).
arc(r_0012_0002__may_r_0012_0003__encounter,r_0012_0004__some_r_0012_0006__monsters,arg1).
arc(r_0012_0004__some_r_0012_0006__monsters,r_0012_0005__low__hyphen__level,attrib).
arc(r_0012_0008__but,r_0012_0002__may_r_0012_0003__encounter,coord_conj1).
arc(r_0012_0008__but,r_0012_0022__and,coord_conj2).
arc(r_0012_0010__encountered,r_0012_0009__those,arg1).
arc(r_0012_0010__encountered,r_0012_0012__the_r_0012_0014__level,r_0012_0011__in__loc).
arc(r_0012_0012__the_r_0012_0014__level,r_0012_0013__first,attrib).
arc(r_0012_0016__not,r_0012_0017__present,keep_scope).
arc(r_0012_0017__present,r_0012_0009__those,arg0).
arc(r_0012_0017__present,z_0012_1013,arg1).
arc(r_0012_0022__and,r_0012_0016__not,coord_conj1).
arc(r_0012_0022__and,r_0012_0024___apos_re,coord_conj2).
arc(r_0012_0024___apos_re,r_0012_0009__those,arg0).
arc(r_0012_0024___apos_re,r_0012_0025__a_r_0012_0027__opportunity,prd2).
arc(r_0012_0025__a_r_0012_0027__opportunity,r_0012_0026__good,attrib).
arc(r_0012_0029__practice,r_0012_0030__taking,arg1).
arc(r_0012_0030__taking,r_0012_0031__shots,arg1).
arc(r_0012_0031__shots,r_0012_0025__a_r_0012_0027__opportunity,r_0012_0032__at).
arc(z_0012_1013,r_0012_0018__much,attrib).
arc(z_0012_1013,r_0012_0020__a_r_0012_0021__challenge,r_0012_0019__of).
IP-MAT
ILYR
ILYR
NP-SBJ
PRO
You
MD;~cat_Vi
may
IP-INF-CAT
VB;~Tn
encounter
NP-OB1
D
some
ADJP
ADJ
low-level
NS
monsters
PUNC
,
CONJP
CONJ
but
ILYR
ILYR
ILYR
NP-SBJ
D;_nphd_
those
IP-PPL
NP-LGS
*
VVN;~Tn
encountered
PP-LOC
P-ROLE
in
NP
D
the
ADJP
ADJ
first
N
level
DOP
do
NEG
not
VB;~Tn
present
NP-OB1
ADJP
ADJ
much
PP
P-ROLE
of
NP
D
a
N
challenge
CONJP
CONJ
and
ILYR
NP-SBJ
PRO
they
BEP;~Ln
're
NP-PRD2
D
a
ADJP
ADJ
good
N
opportunity
IP-INF-REL
TO
to
VB;~Tg
practice
IP-PPL-OB1
VAG;~Tn
taking
NP-OB1
NS
shots
PP
P-ROLE
at
NP
*T*
PUNC
.
( (IP-MAT (ILYR (ILYR (NP-SBJ (PRO You;{you}))
(MD;~cat_Vi may;{may})
(IP-INF-CAT (VB;~Tn encounter;{encounter})
(NP-OB1 (D some;{some})
(ADJP (ADJ low_-_level;{low_level}))
(NS monsters;{monster}))))
(PUNC ,)
(CONJP (CONJ but;{but})
(ILYR (ILYR (ILYR (NP-SBJ;{MONSTERS} (D;_nphd_ those;{those})
(IP-PPL (NP-LGS *)
(VVN;~Tn encountered;{encounter})
(PP-LOC (P-ROLE in;{in})
(NP (D the;{the})
(ADJP (ADJ first;{first}))
(N level;{level})))))
(DOP do;{do})
(NEG not;{not})
(VB;~Tn present;{present})
(NP-OB1 (ADJP (ADJ much;{much}))
(PP (P-ROLE of;{of})
(NP (D a;{a})
(N challenge;{challenge})))))
(CONJP (CONJ and;{and})
(ILYR (NP-SBJ;{MONSTERS} (PRO they;{they}))
(BEP;~Ln <apos>re;{be})
(NP-PRD2 (D a;{a})
(ADJP (ADJ good;{good}))
(N opportunity;{opportunity})
(IP-INF-REL (TO to;{to})
(VB;~Tg practice;{practise})
(IP-PPL-OB1 (VAG;~Tn taking;{take})
(NP-OB1 (NS shots;{shot})
(PP (P-ROLE at;{at})
(NP *T*))))))))))))
(PUNC .))
(ID 12_a_freedoom))