12_a_freedoom
You may encounter some low-level monsters, but those encountered in the first level do not present much of a challenge and they're a good opportunity to practice taking shots at.

%3 r_0012_0002__may may r_0012_0003__encounter encounter r_0012_0002__may->r_0012_0003__encounter [scope] r_0012_0001__You You r_0012_0003__encounter->r_0012_0001__You [arg0] r_0012_0004__some_r_0012_0006__monsters some monsters r_0012_0003__encounter->r_0012_0004__some_r_0012_0006__monsters [arg1] r_0012_0005__low__hyphen__level low-level r_0012_0004__some_r_0012_0006__monsters->r_0012_0005__low__hyphen__level [attrib] r_0012_0008__but but r_0012_0008__but->r_0012_0002__may [conj1] r_0012_0022__and and r_0012_0008__but->r_0012_0022__and [conj2] r_0012_0016__not not r_0012_0022__and->r_0012_0016__not [conj1] r_0012_0024___apos_re 're r_0012_0022__and->r_0012_0024___apos_re [conj2] r_0012_0010__encountered encountered r_0012_0009__those those r_0012_0010__encountered->r_0012_0009__those [arg1] r_0012_0012__the_r_0012_0014__level the level r_0012_0010__encountered->r_0012_0012__the_r_0012_0014__level in [nim] z_000_12_a_freedoom_32 r_0012_0010__encountered->z_000_12_a_freedoom_32 [arg0] r_0012_0013__first first r_0012_0012__the_r_0012_0014__level->r_0012_0013__first [attrib] r_0012_0015__do_r_0012_0017__present do present r_0012_0015__do_r_0012_0017__present->r_0012_0009__those [arg0] z_000_12_a_freedoom_53 r_0012_0015__do_r_0012_0017__present->z_000_12_a_freedoom_53 [arg1] r_0012_0018__much much z_000_12_a_freedoom_53->r_0012_0018__much [attrib] r_0012_0020__a_r_0012_0021__challenge a challenge z_000_12_a_freedoom_53->r_0012_0020__a_r_0012_0021__challenge of r_0012_0016__not->r_0012_0015__do_r_0012_0017__present [keep_scope] r_0012_0024___apos_re->r_0012_0009__those [arg0] r_0012_0025__a_r_0012_0027__opportunity a opportunity r_0012_0024___apos_re->r_0012_0025__a_r_0012_0027__opportunity [prd] r_0012_0026__good good r_0012_0025__a_r_0012_0027__opportunity->r_0012_0026__good [attrib] r_0012_0028__to_r_0012_0029__practice to practice r_0012_0025__a_r_0012_0027__opportunity->r_0012_0028__to_r_0012_0029__practice [emb] r_0012_0030__taking taking r_0012_0028__to_r_0012_0029__practice->r_0012_0030__taking [arg1] z_000_12_a_freedoom_82 r_0012_0028__to_r_0012_0029__practice->z_000_12_a_freedoom_82 [arg0] r_0012_0030__taking->z_000_12_a_freedoom_82 [arg0] r_0012_0031__shots shots r_0012_0030__taking->r_0012_0031__shots [arg1]
arc(r_0012_0002__may, r_0012_0003__encounter, scope).
arc(r_0012_0003__encounter, r_0012_0001__You, arg0).
arc(r_0012_0003__encounter, r_0012_0004__some_r_0012_0006__monsters, arg1).
arc(r_0012_0004__some_r_0012_0006__monsters, r_0012_0005__low__hyphen__level, attrib15).
arc(r_0012_0008__but, r_0012_0002__may, conj1).
arc(r_0012_0008__but, r_0012_0022__and, conj2).
arc(r_0012_0010__encountered, r_0012_0009__those, arg1).
arc(r_0012_0010__encountered, r_0012_0012__the_r_0012_0014__level, r_0012_0011__in_nim39).
arc(r_0012_0010__encountered, z_000_12_a_freedoom_32, arg0).
arc(r_0012_0012__the_r_0012_0014__level, r_0012_0013__first, attrib42).
arc(r_0012_0015__do_r_0012_0017__present, r_0012_0009__those, arg0).
arc(r_0012_0015__do_r_0012_0017__present, z_000_12_a_freedoom_53, arg1).
arc(r_0012_0016__not, r_0012_0015__do_r_0012_0017__present, keep_scope).
arc(r_0012_0022__and, r_0012_0016__not, conj1).
arc(r_0012_0022__and, r_0012_0024___apos_re, conj2).
arc(r_0012_0024___apos_re, r_0012_0009__those, arg0).
arc(r_0012_0024___apos_re, r_0012_0025__a_r_0012_0027__opportunity, prd).
arc(r_0012_0025__a_r_0012_0027__opportunity, r_0012_0026__good, attrib77).
arc(r_0012_0025__a_r_0012_0027__opportunity, r_0012_0028__to_r_0012_0029__practice, emb82).
arc(r_0012_0028__to_r_0012_0029__practice, r_0012_0030__taking, arg1).
arc(r_0012_0028__to_r_0012_0029__practice, z_000_12_a_freedoom_82, arg0).
arc(r_0012_0030__taking, r_0012_0031__shots, arg1).
arc(r_0012_0030__taking, z_000_12_a_freedoom_82, arg0).
arc(z_000_12_a_freedoom_53, r_0012_0018__much, attrib54).
arc(z_000_12_a_freedoom_53, r_0012_0020__a_r_0012_0021__challenge, r_0012_0019__of).



%3 r_0012_0002__may_r_0012_0003__encounter may encounter r_0012_0001__You You r_0012_0002__may_r_0012_0003__encounter->r_0012_0001__You [arg0] r_0012_0004__some_r_0012_0006__monsters some monsters r_0012_0002__may_r_0012_0003__encounter->r_0012_0004__some_r_0012_0006__monsters [arg1] r_0012_0005__low__hyphen__level low-level r_0012_0004__some_r_0012_0006__monsters->r_0012_0005__low__hyphen__level [attrib] r_0012_0008__but but r_0012_0008__but->r_0012_0002__may_r_0012_0003__encounter [conj1] r_0012_0022__and and r_0012_0008__but->r_0012_0022__and [conj2] r_0012_0016__not not r_0012_0022__and->r_0012_0016__not [conj1] r_0012_0024___apos_re 're r_0012_0022__and->r_0012_0024___apos_re [conj2] r_0012_0010__encountered encountered r_0012_0009__those those r_0012_0010__encountered->r_0012_0009__those [arg1] r_0012_0012__the_r_0012_0014__level the level r_0012_0010__encountered->r_0012_0012__the_r_0012_0014__level in [nim] z_000_12_a_freedoom_32 r_0012_0010__encountered->z_000_12_a_freedoom_32 [arg0] r_0012_0013__first first r_0012_0012__the_r_0012_0014__level->r_0012_0013__first [attrib] r_0012_0015__do_r_0012_0017__present do present r_0012_0015__do_r_0012_0017__present->r_0012_0009__those [arg0] z_000_12_a_freedoom_53 r_0012_0015__do_r_0012_0017__present->z_000_12_a_freedoom_53 [arg1] r_0012_0018__much much z_000_12_a_freedoom_53->r_0012_0018__much [attrib] r_0012_0020__a_r_0012_0021__challenge a challenge z_000_12_a_freedoom_53->r_0012_0020__a_r_0012_0021__challenge of r_0012_0016__not->r_0012_0015__do_r_0012_0017__present [keep_scope] r_0012_0024___apos_re->r_0012_0009__those [arg0] r_0012_0025__a_r_0012_0027__opportunity a opportunity r_0012_0024___apos_re->r_0012_0025__a_r_0012_0027__opportunity [prd] r_0012_0026__good good r_0012_0025__a_r_0012_0027__opportunity->r_0012_0026__good [attrib] r_0012_0028__to_r_0012_0029__practice to practice r_0012_0025__a_r_0012_0027__opportunity->r_0012_0028__to_r_0012_0029__practice [emb] r_0012_0030__taking taking r_0012_0028__to_r_0012_0029__practice->r_0012_0030__taking [arg1] z_000_12_a_freedoom_82 r_0012_0028__to_r_0012_0029__practice->z_000_12_a_freedoom_82 [arg0] r_0012_0030__taking->z_000_12_a_freedoom_82 [arg0] r_0012_0031__shots shots r_0012_0030__taking->r_0012_0031__shots [arg1]
fof(formula,axiom,
    ? [R_12_8_BUT,R_12_2_MAY_ENCOUNTER,R_12_1_YOU,R_12_4_SOME_MONSTERS,R_12_5_LOW_HYPHEN_LEVEL,R_12_22_AND,R_12_24__APOS_RE,R_12_25_A_OPPORTUNITY,R_12_26_GOOD,R_12_28_TO_PRACTICE,R_12_30_TAKING,Z_12_A_FREEDOOM_82,R_12_31_SHOTS,R_12_10_ENCOUNTERED,Z_12_A_FREEDOOM_32,R_12_9_THOSE,R_12_12_THE_LEVEL,R_12_13_FIRST] :
      ( you(R_12_1_YOU)
      & low_hyphen_level(R_12_5_LOW_HYPHEN_LEVEL)
      & good(R_12_26_GOOD)
      & shots(R_12_31_SHOTS)
      & those(R_12_9_THOSE)
      & first(R_12_13_FIRST)
      & but(R_12_8_BUT)
      & conj1(R_12_8_BUT,R_12_2_MAY_ENCOUNTER)
      & may_encounter(R_12_2_MAY_ENCOUNTER,R_12_1_YOU,R_12_4_SOME_MONSTERS)
      & some_monsters(R_12_4_SOME_MONSTERS)
      & attrib15(R_12_4_SOME_MONSTERS,R_12_5_LOW_HYPHEN_LEVEL)
      & conj2(R_12_8_BUT,R_12_22_AND)
      & and(R_12_22_AND)
      & conj1(R_12_22_AND,R_12_16_NOT)
      & ~ ? [R_12_15_DO_PRESENT,Z_12_A_FREEDOOM_53,R_12_18_MUCH,R_12_20_A_CHALLENGE] :
            ( much(R_12_18_MUCH)
            & a_challenge(R_12_20_A_CHALLENGE)
            & do_present(R_12_15_DO_PRESENT,R_12_9_THOSE,Z_12_A_FREEDOOM_53)
            & z_12_a_freedoom_53(Z_12_A_FREEDOOM_53)
            & attrib54(Z_12_A_FREEDOOM_53,R_12_18_MUCH)
            & of(Z_12_A_FREEDOOM_53,R_12_20_A_CHALLENGE) )
      & conj2(R_12_22_AND,R_12_24__APOS_RE)
      & _apos_re(R_12_24__APOS_RE,R_12_9_THOSE,R_12_25_A_OPPORTUNITY)
      & a_opportunity(R_12_25_A_OPPORTUNITY)
      & attrib77(R_12_25_A_OPPORTUNITY,R_12_26_GOOD)
      & emb82(R_12_25_A_OPPORTUNITY,R_12_28_TO_PRACTICE)
      & to_practice(R_12_28_TO_PRACTICE,Z_12_A_FREEDOOM_82,R_12_30_TAKING)
      & taking(R_12_30_TAKING,Z_12_A_FREEDOOM_82,R_12_31_SHOTS)
      & encountered(R_12_10_ENCOUNTERED,Z_12_A_FREEDOOM_32,R_12_9_THOSE)
      & in_nim39(R_12_10_ENCOUNTERED,R_12_12_THE_LEVEL)
      & the_level(R_12_12_THE_LEVEL)
      & attrib42(R_12_12_THE_LEVEL,R_12_13_FIRST) ) ).



n12_a_freedoom n12_a_freedoom_6 You n12_a_freedoom_8 may n12_a_freedoom_11 encounter n12_a_freedoom_14 some n12_a_freedoom_17 low-level n12_a_freedoom_19 monsters n12_a_freedoom_21 , n12_a_freedoom_24 but n12_a_freedoom_30 those n12_a_freedoom_33 * n12_a_freedoom_35 encountered n12_a_freedoom_38 in n12_a_freedoom_41 the n12_a_freedoom_44 first n12_a_freedoom_46 level n12_a_freedoom_48 do n12_a_freedoom_50 not n12_a_freedoom_52 present n12_a_freedoom_56 much n12_a_freedoom_59 of n12_a_freedoom_62 a n12_a_freedoom_64 challenge n12_a_freedoom_67 and n12_a_freedoom_71 they n12_a_freedoom_73 're n12_a_freedoom_76 a n12_a_freedoom_79 good n12_a_freedoom_81 opportunity n12_a_freedoom_84 to n12_a_freedoom_86 practice n12_a_freedoom_89 taking n12_a_freedoom_92 shots n12_a_freedoom_95 at n12_a_freedoom_97 . n12_a_freedoom_1 IP-MAT n12_a_freedoom_2 ILYR n12_a_freedoom_1->n12_a_freedoom_2 n12_a_freedoom_96 PUNC n12_a_freedoom_1->n12_a_freedoom_96 n12_a_freedoom_3 ILYR n12_a_freedoom_2->n12_a_freedoom_3 n12_a_freedoom_20 PUNC n12_a_freedoom_2->n12_a_freedoom_20 n12_a_freedoom_22 CONJP n12_a_freedoom_2->n12_a_freedoom_22 n12_a_freedoom_4 NP-SBJ n12_a_freedoom_3->n12_a_freedoom_4 n12_a_freedoom_7 MD;_cat_Vi_ n12_a_freedoom_3->n12_a_freedoom_7 n12_a_freedoom_9 IP-INF-CAT n12_a_freedoom_3->n12_a_freedoom_9 n12_a_freedoom_5 PRO n12_a_freedoom_4->n12_a_freedoom_5 n12_a_freedoom_5->n12_a_freedoom_6 n12_a_freedoom_7->n12_a_freedoom_8 n12_a_freedoom_10 VB;_Tn_ n12_a_freedoom_9->n12_a_freedoom_10 n12_a_freedoom_12 NP-OB1 n12_a_freedoom_9->n12_a_freedoom_12 n12_a_freedoom_10->n12_a_freedoom_11 n12_a_freedoom_13 D n12_a_freedoom_12->n12_a_freedoom_13 n12_a_freedoom_15 ADJP n12_a_freedoom_12->n12_a_freedoom_15 n12_a_freedoom_18 NS n12_a_freedoom_12->n12_a_freedoom_18 n12_a_freedoom_13->n12_a_freedoom_14 n12_a_freedoom_16 ADJ n12_a_freedoom_15->n12_a_freedoom_16 n12_a_freedoom_16->n12_a_freedoom_17 n12_a_freedoom_18->n12_a_freedoom_19 n12_a_freedoom_20->n12_a_freedoom_21 n12_a_freedoom_23 CONJ n12_a_freedoom_22->n12_a_freedoom_23 n12_a_freedoom_25 ILYR n12_a_freedoom_22->n12_a_freedoom_25 n12_a_freedoom_23->n12_a_freedoom_24 n12_a_freedoom_26 ILYR n12_a_freedoom_25->n12_a_freedoom_26 n12_a_freedoom_27 ILYR n12_a_freedoom_26->n12_a_freedoom_27 n12_a_freedoom_65 CONJP n12_a_freedoom_26->n12_a_freedoom_65 n12_a_freedoom_28 NP-SBJ n12_a_freedoom_27->n12_a_freedoom_28 n12_a_freedoom_47 DOP n12_a_freedoom_27->n12_a_freedoom_47 n12_a_freedoom_49 NEG n12_a_freedoom_27->n12_a_freedoom_49 n12_a_freedoom_51 VB;_Tn_ n12_a_freedoom_27->n12_a_freedoom_51 n12_a_freedoom_53 NP-OB1 n12_a_freedoom_27->n12_a_freedoom_53 n12_a_freedoom_29 D;_nphd_ n12_a_freedoom_28->n12_a_freedoom_29 n12_a_freedoom_31 IP-PPL n12_a_freedoom_28->n12_a_freedoom_31 n12_a_freedoom_29->n12_a_freedoom_30 n12_a_freedoom_32 NP-LGS n12_a_freedoom_31->n12_a_freedoom_32 n12_a_freedoom_34 VVN;_Tn_ n12_a_freedoom_31->n12_a_freedoom_34 n12_a_freedoom_36 PP-NIM n12_a_freedoom_31->n12_a_freedoom_36 n12_a_freedoom_32->n12_a_freedoom_33 n12_a_freedoom_34->n12_a_freedoom_35 n12_a_freedoom_37 P-ROLE n12_a_freedoom_36->n12_a_freedoom_37 n12_a_freedoom_39 NP n12_a_freedoom_36->n12_a_freedoom_39 n12_a_freedoom_37->n12_a_freedoom_38 n12_a_freedoom_40 D n12_a_freedoom_39->n12_a_freedoom_40 n12_a_freedoom_42 ADJP n12_a_freedoom_39->n12_a_freedoom_42 n12_a_freedoom_45 N n12_a_freedoom_39->n12_a_freedoom_45 n12_a_freedoom_40->n12_a_freedoom_41 n12_a_freedoom_43 ADJ n12_a_freedoom_42->n12_a_freedoom_43 n12_a_freedoom_43->n12_a_freedoom_44 n12_a_freedoom_45->n12_a_freedoom_46 n12_a_freedoom_47->n12_a_freedoom_48 n12_a_freedoom_49->n12_a_freedoom_50 n12_a_freedoom_51->n12_a_freedoom_52 n12_a_freedoom_54 ADJP n12_a_freedoom_53->n12_a_freedoom_54 n12_a_freedoom_57 PP n12_a_freedoom_53->n12_a_freedoom_57 n12_a_freedoom_55 ADJ n12_a_freedoom_54->n12_a_freedoom_55 n12_a_freedoom_55->n12_a_freedoom_56 n12_a_freedoom_58 P-ROLE n12_a_freedoom_57->n12_a_freedoom_58 n12_a_freedoom_60 NP n12_a_freedoom_57->n12_a_freedoom_60 n12_a_freedoom_58->n12_a_freedoom_59 n12_a_freedoom_61 D n12_a_freedoom_60->n12_a_freedoom_61 n12_a_freedoom_63 N n12_a_freedoom_60->n12_a_freedoom_63 n12_a_freedoom_61->n12_a_freedoom_62 n12_a_freedoom_63->n12_a_freedoom_64 n12_a_freedoom_66 CONJ n12_a_freedoom_65->n12_a_freedoom_66 n12_a_freedoom_68 ILYR n12_a_freedoom_65->n12_a_freedoom_68 n12_a_freedoom_66->n12_a_freedoom_67 n12_a_freedoom_69 NP-SBJ n12_a_freedoom_68->n12_a_freedoom_69 n12_a_freedoom_72 BEP;_Ln_ n12_a_freedoom_68->n12_a_freedoom_72 n12_a_freedoom_74 NP-PRD n12_a_freedoom_68->n12_a_freedoom_74 n12_a_freedoom_70 PRO n12_a_freedoom_69->n12_a_freedoom_70 n12_a_freedoom_70->n12_a_freedoom_71 n12_a_freedoom_72->n12_a_freedoom_73 n12_a_freedoom_75 D n12_a_freedoom_74->n12_a_freedoom_75 n12_a_freedoom_77 ADJP n12_a_freedoom_74->n12_a_freedoom_77 n12_a_freedoom_80 N n12_a_freedoom_74->n12_a_freedoom_80 n12_a_freedoom_82 IP-INF n12_a_freedoom_74->n12_a_freedoom_82 n12_a_freedoom_75->n12_a_freedoom_76 n12_a_freedoom_78 ADJ n12_a_freedoom_77->n12_a_freedoom_78 n12_a_freedoom_78->n12_a_freedoom_79 n12_a_freedoom_80->n12_a_freedoom_81 n12_a_freedoom_83 TO n12_a_freedoom_82->n12_a_freedoom_83 n12_a_freedoom_85 VB;_Tg_ n12_a_freedoom_82->n12_a_freedoom_85 n12_a_freedoom_87 IP-PPL-OB1 n12_a_freedoom_82->n12_a_freedoom_87 n12_a_freedoom_83->n12_a_freedoom_84 n12_a_freedoom_85->n12_a_freedoom_86 n12_a_freedoom_88 VAG;_Tn.pr_ n12_a_freedoom_87->n12_a_freedoom_88 n12_a_freedoom_90 NP-OB1 n12_a_freedoom_87->n12_a_freedoom_90 n12_a_freedoom_93 PP-CLR n12_a_freedoom_87->n12_a_freedoom_93 n12_a_freedoom_88->n12_a_freedoom_89 n12_a_freedoom_91 NS n12_a_freedoom_90->n12_a_freedoom_91 n12_a_freedoom_91->n12_a_freedoom_92 n12_a_freedoom_94 P-ROLE n12_a_freedoom_93->n12_a_freedoom_94 n12_a_freedoom_94->n12_a_freedoom_95 n12_a_freedoom_96->n12_a_freedoom_97
( (IP-MAT (ILYR (ILYR (NP-SBJ (PRO You;{you}))
                      (MD;_cat_Vi_ may;{may})
                      (IP-INF-CAT (VB;_Tn_ encounter;{encounter})
                                  (NP-OB1 (D some;{some})
                                          (ADJP (ADJ low_<hyphen>_level;{low_level}))
                                          (NS monsters;{monster}))))
                (PUNC ,)
                (CONJP (CONJ but;{but})
                       (ILYR (ILYR (ILYR (NP-SBJ;{MONSTERS} (D;_nphd_ those;{those})
                                                            (IP-PPL (NP-LGS *)
                                                                    (VVN;_Tn_ encountered;{encounter})
                                                                    (PP-NIM (P-ROLE in;{in})
                                                                            (NP (D the;{the})
                                                                                (ADJP (ADJ first;{first}))
                                                                                (N level;{level})))))
                                         (DOP do;{do})
                                         (NEG not;{not})
                                         (VB;_Tn_ present;{present})
                                         (NP-OB1 (ADJP (ADJ much;{much}))
                                                 (PP (P-ROLE of;{of})
                                                     (NP (D a;{a})
                                                         (N challenge;{challenge})))))
                                   (CONJP (CONJ and;{and})
                                          (ILYR (NP-SBJ;{MONSTERS} (PRO they;{they}))
                                                (BEP;_Ln_ <apos>re;{be})
                                                (NP-PRD (D a;{a})
                                                        (ADJP (ADJ good;{good}))
                                                        (N opportunity;{opportunity})
                                                        (IP-INF (TO to;{to})
                                                                (VB;_Tg_ practice;{practise})
                                                                (IP-PPL-OB1 (VAG;_Tn.pr_ taking;{take[at]})
                                                                            (NP-OB1 (NS shots;{shot}))
                                                                            (PP-CLR (P-ROLE at;{at})))))))))))
          (PUNC .))
  (ID 12_a_freedoom))