13_a_freedoom
Within the game you'll encounter various collectible items and power-ups.

n13_a_freedoom n13_a_freedoom__1_1_1_1 Within n13_a_freedoom__1_1_2_1_1 the n13_a_freedoom__1_1_2_2_1 game n13_a_freedoom__1_2_1_1 you n13_a_freedoom__1_3_1 'll n13_a_freedoom__1_4_1_1 encounter n13_a_freedoom__1_4_2_1_1_1 various n13_a_freedoom__1_4_2_2_1_1_1_1 collectible n13_a_freedoom__1_4_2_2_1_2_1 items n13_a_freedoom__1_4_2_2_2_1_1 and n13_a_freedoom__1_4_2_2_2_2_1_1 power-ups n13_a_freedoom__1_5_1 . n13_a_freedoom__1 IP-MAT n13_a_freedoom__1_1 PP-NIM n13_a_freedoom__1->n13_a_freedoom__1_1 n13_a_freedoom__1_2 NP-SBJ n13_a_freedoom__1->n13_a_freedoom__1_2 n13_a_freedoom__1_3 MD;_cat_Vi_ n13_a_freedoom__1->n13_a_freedoom__1_3 n13_a_freedoom__1_4 IP-INF-CAT n13_a_freedoom__1->n13_a_freedoom__1_4 n13_a_freedoom__1_5 PUNC n13_a_freedoom__1->n13_a_freedoom__1_5 n13_a_freedoom__1_1_1 P-ROLE n13_a_freedoom__1_1->n13_a_freedoom__1_1_1 n13_a_freedoom__1_1_2 NP n13_a_freedoom__1_1->n13_a_freedoom__1_1_2 n13_a_freedoom__1_1_1->n13_a_freedoom__1_1_1_1 n13_a_freedoom__1_1_2_1 D n13_a_freedoom__1_1_2->n13_a_freedoom__1_1_2_1 n13_a_freedoom__1_1_2_2 N n13_a_freedoom__1_1_2->n13_a_freedoom__1_1_2_2 n13_a_freedoom__1_1_2_1->n13_a_freedoom__1_1_2_1_1 n13_a_freedoom__1_1_2_2->n13_a_freedoom__1_1_2_2_1 n13_a_freedoom__1_2_1 PRO n13_a_freedoom__1_2->n13_a_freedoom__1_2_1 n13_a_freedoom__1_2_1->n13_a_freedoom__1_2_1_1 n13_a_freedoom__1_3->n13_a_freedoom__1_3_1 n13_a_freedoom__1_4_1 VB;_Tn_ n13_a_freedoom__1_4->n13_a_freedoom__1_4_1 n13_a_freedoom__1_4_2 NP-OB1 n13_a_freedoom__1_4->n13_a_freedoom__1_4_2 n13_a_freedoom__1_4_1->n13_a_freedoom__1_4_1_1 n13_a_freedoom__1_4_2_1 ADJP n13_a_freedoom__1_4_2->n13_a_freedoom__1_4_2_1 n13_a_freedoom__1_4_2_2 NLYR n13_a_freedoom__1_4_2->n13_a_freedoom__1_4_2_2 n13_a_freedoom__1_4_2_1_1 ADJ n13_a_freedoom__1_4_2_1->n13_a_freedoom__1_4_2_1_1 n13_a_freedoom__1_4_2_1_1->n13_a_freedoom__1_4_2_1_1_1 n13_a_freedoom__1_4_2_2_1 NLYR n13_a_freedoom__1_4_2_2->n13_a_freedoom__1_4_2_2_1 n13_a_freedoom__1_4_2_2_2 CONJP n13_a_freedoom__1_4_2_2->n13_a_freedoom__1_4_2_2_2 n13_a_freedoom__1_4_2_2_1_1 ADJP n13_a_freedoom__1_4_2_2_1->n13_a_freedoom__1_4_2_2_1_1 n13_a_freedoom__1_4_2_2_1_2 NS n13_a_freedoom__1_4_2_2_1->n13_a_freedoom__1_4_2_2_1_2 n13_a_freedoom__1_4_2_2_1_1_1 ADJ n13_a_freedoom__1_4_2_2_1_1->n13_a_freedoom__1_4_2_2_1_1_1 n13_a_freedoom__1_4_2_2_1_1_1->n13_a_freedoom__1_4_2_2_1_1_1_1 n13_a_freedoom__1_4_2_2_1_2->n13_a_freedoom__1_4_2_2_1_2_1 n13_a_freedoom__1_4_2_2_2_1 CONJ n13_a_freedoom__1_4_2_2_2->n13_a_freedoom__1_4_2_2_2_1 n13_a_freedoom__1_4_2_2_2_2 NLYR n13_a_freedoom__1_4_2_2_2->n13_a_freedoom__1_4_2_2_2_2 n13_a_freedoom__1_4_2_2_2_1->n13_a_freedoom__1_4_2_2_2_1_1 n13_a_freedoom__1_4_2_2_2_2_1 NS n13_a_freedoom__1_4_2_2_2_2->n13_a_freedoom__1_4_2_2_2_2_1 n13_a_freedoom__1_4_2_2_2_2_1->n13_a_freedoom__1_4_2_2_2_2_1_1 n13_a_freedoom__1_5->n13_a_freedoom__1_5_1
( (IP-MAT (PP-NIM (P-ROLE Within;{within})
                  (NP (D the;{the})
                      (N game;{game})))
          (NP-SBJ (PRO you;{you}))
          (MD;_cat_Vi_ <apos>ll;{will})
          (IP-INF-CAT (VB;_Tn_ encounter;{encounter})
                      (NP-OB1;{ITEMS} (ADJP (ADJ various;{various}))
                                      (NLYR (NLYR (ADJP (ADJ collectible;{collectible}))
                                                  (NS items;{item}))
                                            (CONJP (CONJ and;{and})
                                                   (NLYR (NS power_<hyphen>_ups;{power_ups}))))))
          (PUNC .))
  (ID 13_a_freedoom))



%3 r_0013_0010__and and r_0013_0011__power__hyphen__ups power-ups r_0013_0010__and->r_0013_0011__power__hyphen__ups [conj2] r_0013_0009__items items r_0013_0010__and->r_0013_0009__items [conj1] r_0013_0007__various various r_0013_0010__and->r_0013_0007__various [attrib] r_0013_0008__collectible collectible r_0013_0009__items->r_0013_0008__collectible [attrib] r_0013_0006__encounter encounter r_0013_0006__encounter->r_0013_0010__and [arg1] r_0013_0004__you you r_0013_0006__encounter->r_0013_0004__you [arg0] r_0013_0005___apos_ll 'll r_0013_0005___apos_ll->r_0013_0006__encounter [scope] r_0013_0002__the_r_0013_0003__game the game r_0013_0005___apos_ll->r_0013_0002__the_r_0013_0003__game Within [nim]
arc(r_0013_0005___apos_ll,r_0013_0002__the_r_0013_0003__game,r_0013_0001__Within__nim).
arc(r_0013_0005___apos_ll,r_0013_0006__encounter,scope).
arc(r_0013_0006__encounter,r_0013_0004__you,arg0).
arc(r_0013_0006__encounter,r_0013_0010__and,arg1).
arc(r_0013_0009__items,r_0013_0008__collectible,attrib).
arc(r_0013_0010__and,r_0013_0007__various,attrib).
arc(r_0013_0010__and,r_0013_0009__items,conj1).
arc(r_0013_0010__and,r_0013_0011__power__hyphen__ups,conj2).



%3 r_0013_0005___apos_ll_r_0013_0006__encounter 'll encounter r_0013_0002__the_r_0013_0003__game the game r_0013_0005___apos_ll_r_0013_0006__encounter->r_0013_0002__the_r_0013_0003__game Within [nim] r_0013_0004__you you r_0013_0005___apos_ll_r_0013_0006__encounter->r_0013_0004__you [arg0] r_0013_0010__and and r_0013_0005___apos_ll_r_0013_0006__encounter->r_0013_0010__and [arg1] r_0013_0009__items items r_0013_0010__and->r_0013_0009__items [conj1] r_0013_0007__various various r_0013_0010__and->r_0013_0007__various [attrib] r_0013_0011__power__hyphen__ups power-ups r_0013_0010__and->r_0013_0011__power__hyphen__ups [conj2] r_0013_0008__collectible collectible r_0013_0009__items->r_0013_0008__collectible [attrib]
fof(formula,axiom,
    ? [R_0013_0002__THE_R_0013_0003__GAME,R_0013_0004__YOU,R_0013_0007__VARIOUS,R_0013_0008__COLLECTIBLE,R_0013_0009__ITEMS,R_0013_0011__POWER__HYPHEN__UPS,R_0013_0010__AND,R_0013_0005___APOS_LL_R_0013_0006__ENCOUNTER] :
      ( r_0013_0002__the_r_0013_0003__game(R_0013_0002__THE_R_0013_0003__GAME)
      & r_0013_0004__you(R_0013_0004__YOU)
      & r_0013_0007__various(R_0013_0007__VARIOUS)
      & r_0013_0008__collectible(R_0013_0008__COLLECTIBLE)
      & r_0013_0011__power__hyphen__ups(R_0013_0011__POWER__HYPHEN__UPS)
      & r_0013_0005___apos_ll_r_0013_0006__encounter(R_0013_0005___APOS_LL_R_0013_0006__ENCOUNTER)
      & has_arg1(R_0013_0005___APOS_LL_R_0013_0006__ENCOUNTER,R_0013_0010__AND)
      & r_0013_0010__and(R_0013_0010__AND)
      & has_conj2(R_0013_0010__AND,R_0013_0011__POWER__HYPHEN__UPS)
      & has_conj1(R_0013_0010__AND,R_0013_0009__ITEMS)
      & r_0013_0009__items(R_0013_0009__ITEMS)
      & has_attrib(R_0013_0009__ITEMS,R_0013_0008__COLLECTIBLE)
      & has_attrib(R_0013_0010__AND,R_0013_0007__VARIOUS)
      & has_arg0(R_0013_0005___APOS_LL_R_0013_0006__ENCOUNTER,R_0013_0004__YOU)
      & has_r_0013_0001__Within__nim(R_0013_0005___APOS_LL_R_0013_0006__ENCOUNTER,R_0013_0002__THE_R_0013_0003__GAME) ) ).