13_a_freedoom
Within the game you'll encounter various collectible items and power-ups.

%3 r_0013_0005___apos_ll 'll r_0013_0002__the_r_0013_0003__game the game r_0013_0005___apos_ll->r_0013_0002__the_r_0013_0003__game Within [nim] r_0013_0006__encounter encounter r_0013_0005___apos_ll->r_0013_0006__encounter [scope] r_0013_0004__you you r_0013_0006__encounter->r_0013_0004__you [arg0] r_0013_0010__and and r_0013_0006__encounter->r_0013_0010__and [arg1] r_0013_0009__items items r_0013_0010__and->r_0013_0009__items [conj1] r_0013_0007__various various r_0013_0010__and->r_0013_0007__various [attrib] r_0013_0011__power__hyphen__ups power-ups r_0013_0010__and->r_0013_0011__power__hyphen__ups [conj2] r_0013_0008__collectible collectible r_0013_0009__items->r_0013_0008__collectible [attrib]
arc(r_0013_0005___apos_ll, r_0013_0002__the_r_0013_0003__game, r_0013_0001__Within_nim5).
arc(r_0013_0005___apos_ll, r_0013_0006__encounter, scope).
arc(r_0013_0006__encounter, r_0013_0004__you, arg0).
arc(r_0013_0006__encounter, r_0013_0010__and, arg1).
arc(r_0013_0009__items, r_0013_0008__collectible, attrib24).
arc(r_0013_0010__and, r_0013_0007__various, attrib19).
arc(r_0013_0010__and, r_0013_0009__items, conj1).
arc(r_0013_0010__and, r_0013_0011__power__hyphen__ups, conj2).



%3 r_0013_0005___apos_ll_r_0013_0006__encounter 'll encounter r_0013_0002__the_r_0013_0003__game the game r_0013_0005___apos_ll_r_0013_0006__encounter->r_0013_0002__the_r_0013_0003__game Within [nim] r_0013_0004__you you r_0013_0005___apos_ll_r_0013_0006__encounter->r_0013_0004__you [arg0] r_0013_0010__and and r_0013_0005___apos_ll_r_0013_0006__encounter->r_0013_0010__and [arg1] r_0013_0009__items items r_0013_0010__and->r_0013_0009__items [conj1] r_0013_0007__various various r_0013_0010__and->r_0013_0007__various [attrib] r_0013_0011__power__hyphen__ups power-ups r_0013_0010__and->r_0013_0011__power__hyphen__ups [conj2] r_0013_0008__collectible collectible r_0013_0009__items->r_0013_0008__collectible [attrib]
fof(formula,axiom,
    ? [R_13_5__APOS_LL_ENCOUNTER,R_13_4_YOU,R_13_10_AND,R_13_7_VARIOUS,R_13_9_ITEMS,R_13_8_COLLECTIBLE,R_13_11_POWER_HYPHEN_UPS,R_13_2_THE_GAME] :
      ( you(R_13_4_YOU)
      & various(R_13_7_VARIOUS)
      & collectible(R_13_8_COLLECTIBLE)
      & power_hyphen_ups(R_13_11_POWER_HYPHEN_UPS)
      & the_game(R_13_2_THE_GAME)
      & _apos_ll_encounter(R_13_5__APOS_LL_ENCOUNTER,R_13_4_YOU,R_13_10_AND)
      & and(R_13_10_AND)
      & attrib19(R_13_10_AND,R_13_7_VARIOUS)
      & conj1(R_13_10_AND,R_13_9_ITEMS)
      & items(R_13_9_ITEMS)
      & attrib24(R_13_9_ITEMS,R_13_8_COLLECTIBLE)
      & conj2(R_13_10_AND,R_13_11_POWER_HYPHEN_UPS)
      & within_nim5(R_13_5__APOS_LL_ENCOUNTER,R_13_2_THE_GAME) ) ).



n13_a_freedoom n13_a_freedoom_4 Within n13_a_freedoom_7 the n13_a_freedoom_9 game n13_a_freedoom_12 you n13_a_freedoom_14 'll n13_a_freedoom_17 encounter n13_a_freedoom_21 various n13_a_freedoom_26 collectible n13_a_freedoom_28 items n13_a_freedoom_31 and n13_a_freedoom_34 power-ups n13_a_freedoom_36 . n13_a_freedoom_1 IP-MAT n13_a_freedoom_2 PP-NIM n13_a_freedoom_1->n13_a_freedoom_2 n13_a_freedoom_10 NP-SBJ n13_a_freedoom_1->n13_a_freedoom_10 n13_a_freedoom_13 MD;_cat_Vi_ n13_a_freedoom_1->n13_a_freedoom_13 n13_a_freedoom_15 IP-INF-CAT n13_a_freedoom_1->n13_a_freedoom_15 n13_a_freedoom_35 PUNC n13_a_freedoom_1->n13_a_freedoom_35 n13_a_freedoom_3 P-ROLE n13_a_freedoom_2->n13_a_freedoom_3 n13_a_freedoom_5 NP n13_a_freedoom_2->n13_a_freedoom_5 n13_a_freedoom_3->n13_a_freedoom_4 n13_a_freedoom_6 D n13_a_freedoom_5->n13_a_freedoom_6 n13_a_freedoom_8 N n13_a_freedoom_5->n13_a_freedoom_8 n13_a_freedoom_6->n13_a_freedoom_7 n13_a_freedoom_8->n13_a_freedoom_9 n13_a_freedoom_11 PRO n13_a_freedoom_10->n13_a_freedoom_11 n13_a_freedoom_11->n13_a_freedoom_12 n13_a_freedoom_13->n13_a_freedoom_14 n13_a_freedoom_16 VB;_Tn_ n13_a_freedoom_15->n13_a_freedoom_16 n13_a_freedoom_18 NP-OB1 n13_a_freedoom_15->n13_a_freedoom_18 n13_a_freedoom_16->n13_a_freedoom_17 n13_a_freedoom_19 ADJP n13_a_freedoom_18->n13_a_freedoom_19 n13_a_freedoom_22 NLYR n13_a_freedoom_18->n13_a_freedoom_22 n13_a_freedoom_20 ADJ n13_a_freedoom_19->n13_a_freedoom_20 n13_a_freedoom_20->n13_a_freedoom_21 n13_a_freedoom_23 NLYR n13_a_freedoom_22->n13_a_freedoom_23 n13_a_freedoom_29 CONJP n13_a_freedoom_22->n13_a_freedoom_29 n13_a_freedoom_24 ADJP n13_a_freedoom_23->n13_a_freedoom_24 n13_a_freedoom_27 NS n13_a_freedoom_23->n13_a_freedoom_27 n13_a_freedoom_25 ADJ n13_a_freedoom_24->n13_a_freedoom_25 n13_a_freedoom_25->n13_a_freedoom_26 n13_a_freedoom_27->n13_a_freedoom_28 n13_a_freedoom_30 CONJ n13_a_freedoom_29->n13_a_freedoom_30 n13_a_freedoom_32 NLYR n13_a_freedoom_29->n13_a_freedoom_32 n13_a_freedoom_30->n13_a_freedoom_31 n13_a_freedoom_33 NS n13_a_freedoom_32->n13_a_freedoom_33 n13_a_freedoom_33->n13_a_freedoom_34 n13_a_freedoom_35->n13_a_freedoom_36
( (IP-MAT (PP-NIM (P-ROLE Within;{within})
                  (NP (D the;{the})
                      (N game;{game})))
          (NP-SBJ (PRO you;{you}))
          (MD;_cat_Vi_ <apos>ll;{will})
          (IP-INF-CAT (VB;_Tn_ encounter;{encounter})
                      (NP-OB1;{ITEMS} (ADJP (ADJ various;{various}))
                                      (NLYR (NLYR (ADJP (ADJ collectible;{collectible}))
                                                  (NS items;{item}))
                                            (CONJP (CONJ and;{and})
                                                   (NLYR (NS power_<hyphen>_ups;{power_ups}))))))
          (PUNC .))
  (ID 13_a_freedoom))