14_a_freedoom
These will typically give you more ammunition for your weapons, more health or more armor.
( (IP-MAT (NP-SBJ;{ITEMS} (D;_nphd_ These;{these}))
(MD;_cat_Vi_ will;{will})
(IP-INF-CAT (ADVP-NIM (ADV typically;{typically}))
(VB;_Dn.n_ give;{give})
(NP-OB2 (PRO you;{you}))
(NP-OB1 (NLYR (NLYR (ADJP (ADJR more;{more}))
(N ammunition;{ammunition})
(PP (P-ROLE for;{for})
(NP (NP-GEN (PRO;_genm_ your;{your}))
(NS weapons;{weapon}))))
(PUNC ,)
(CONJP (NLYR (ADJP (ADJR more;{more}))
(N health;{health})))
(CONJP (CONJ or;{or})
(NLYR (ADJP (ADJR more;{more}))
(N armor;{armor}))))))
(PUNC .))
(ID 14_a_freedoom))
arc(r_0014_0002__will,r_0014_0004__give,scope).
arc(r_0014_0004__give,r_0014_0001__These,arg0).
arc(r_0014_0004__give,r_0014_0003__typically,nim).
arc(r_0014_0004__give,r_0014_0005__you,arg2).
arc(r_0014_0004__give,r_0014_0014__or,arg1).
arc(r_0014_0007__ammunition,r_0014_0006__more,attrib).
arc(r_0014_0007__ammunition,r_0014_0010__weapons,r_0014_0008__for).
arc(r_0014_0010__weapons,r_0014_0005__you,gen).
arc(r_0014_0013__health,r_0014_0012__more,attrib).
arc(r_0014_0014__or,r_0014_0007__ammunition,conj1).
arc(r_0014_0014__or,r_0014_0013__health,conj2).
arc(r_0014_0014__or,r_0014_0016__armor,conj3).
arc(r_0014_0016__armor,r_0014_0015__more,attrib).
fof(formula,axiom,
? [R_0014_0001__THESE,R_0014_0003__TYPICALLY,R_0014_0005__YOU,R_0014_0006__MORE,R_0014_0010__WEAPONS,R_0014_0007__AMMUNITION,R_0014_0012__MORE,R_0014_0013__HEALTH,R_0014_0015__MORE,R_0014_0016__ARMOR,R_0014_0014__OR,R_0014_0002__WILL_R_0014_0004__GIVE] :
( r_0014_0001__These(R_0014_0001__THESE)
& r_0014_0003__typically(R_0014_0003__TYPICALLY)
& r_0014_0005__you(R_0014_0005__YOU)
& r_0014_0006__more(R_0014_0006__MORE)
& r_0014_0012__more(R_0014_0012__MORE)
& r_0014_0015__more(R_0014_0015__MORE)
& r_0014_0002__will_r_0014_0004__give(R_0014_0002__WILL_R_0014_0004__GIVE)
& has_arg1(R_0014_0002__WILL_R_0014_0004__GIVE,R_0014_0014__OR)
& r_0014_0014__or(R_0014_0014__OR)
& has_conj3(R_0014_0014__OR,R_0014_0016__ARMOR)
& r_0014_0016__armor(R_0014_0016__ARMOR)
& has_attrib(R_0014_0016__ARMOR,R_0014_0015__MORE)
& has_conj2(R_0014_0014__OR,R_0014_0013__HEALTH)
& r_0014_0013__health(R_0014_0013__HEALTH)
& has_attrib(R_0014_0013__HEALTH,R_0014_0012__MORE)
& has_conj1(R_0014_0014__OR,R_0014_0007__AMMUNITION)
& r_0014_0007__ammunition(R_0014_0007__AMMUNITION)
& has_r_0014_0008__for(R_0014_0007__AMMUNITION,R_0014_0010__WEAPONS)
& r_0014_0010__weapons(R_0014_0010__WEAPONS)
& has_gen(R_0014_0010__WEAPONS,R_0014_0005__YOU)
& has_attrib(R_0014_0007__AMMUNITION,R_0014_0006__MORE)
& has_arg2(R_0014_0002__WILL_R_0014_0004__GIVE,R_0014_0005__YOU)
& has_nim(R_0014_0002__WILL_R_0014_0004__GIVE,R_0014_0003__TYPICALLY)
& has_arg0(R_0014_0002__WILL_R_0014_0004__GIVE,R_0014_0001__THESE) ) ).