24_a_freedoom
Many of the enemies in the game launch projectiles which must be dodged .
arc(r_0024_0003__the_r_0024_0004__enemies,r_0024_0006__the_r_0024_0007__game,r_0024_0005__in).
arc(r_0024_0008__launch,r_0024_0009__projectiles,arg1).
arc(r_0024_0008__launch,z_0024_1005,arg0).
arc(r_0024_0011__must_r_0024_0012__be_r_0024_0013__dodged,r_0024_0009__projectiles,arg1).
arc(z_0024_1005,r_0024_0001__Many,attrib).
arc(z_0024_1005,r_0024_0003__the_r_0024_0004__enemies,r_0024_0002__of).
( (IP-MAT (NP-SBJ (ADJP (ADJ Many;{many}))
(PP (P-ROLE of;{of})
(NP (D the;{the})
(NS enemies;{enemy})
(PP (P-ROLE in;{in})
(NP (D the;{the})
(N game;{game}))))))
(VBP launch;{launch})
(NP-OB1;{PROJECTILES} (NS projectiles;{projectile})
(IP-REL (NP-SBJ (RPRO which;{which}))
(MD;~cat_Vi must;{must})
(IP-INF-CAT (BE;~cat_Ve_passive_ be;{be})
(IP-PPL-CAT (NP-LGS *)
(VVN dodged;{dodge})))))
(PUNC .))
(ID 24_a_freedoom))