25_a_freedoom
Many of the enemies in the game launch projectiles which must be dodged.
arc(r_0025_0003__the_r_0025_0004__enemies, r_0025_0006__the_r_0025_0007__game, r_0025_0005__in).
arc(r_0025_0008__launch, r_0025_0009__projectiles, arg1).
arc(r_0025_0008__launch, z_000_25_a_freedoom_2, arg0).
arc(r_0025_0011__must, r_0025_0012__be, scope).
arc(r_0025_0012__be, r_0025_0013__dodged, scope).
arc(r_0025_0013__dodged, r_0025_0009__projectiles, arg1).
arc(r_0025_0013__dodged, z_000_25_a_freedoom_37, arg0).
arc(z_000_25_a_freedoom_2, r_0025_0001__Many, attrib3).
arc(z_000_25_a_freedoom_2, r_0025_0003__the_r_0025_0004__enemies, r_0025_0002__of).
fof(formula,axiom,
? [R_0025_0009__PROJECTILES,R_0025_0001__MANY,R_0025_0006__THE_R_0025_0007__GAME,R_0025_0003__THE_R_0025_0004__ENEMIES,Z_000_25_A_FREEDOOM_2,R_0025_0008__LAUNCH,Z_000_25_A_FREEDOOM_37,R_0025_0011__MUST_R_0025_0012__BE_R_0025_0013__DODGED] :
( r_0025_0001__Many(R_0025_0001__MANY)
& r_0025_0006__the_r_0025_0007__game(R_0025_0006__THE_R_0025_0007__GAME)
& r_0025_0009__projectiles(R_0025_0009__PROJECTILES)
& z_000_25_a_freedoom_37(Z_000_25_A_FREEDOOM_37)
& r_0025_0011__must_r_0025_0012__be_r_0025_0013__dodged(R_0025_0011__MUST_R_0025_0012__BE_R_0025_0013__DODGED)
& has_arg0(R_0025_0011__MUST_R_0025_0012__BE_R_0025_0013__DODGED,Z_000_25_A_FREEDOOM_37)
& has_arg1(R_0025_0011__MUST_R_0025_0012__BE_R_0025_0013__DODGED,R_0025_0009__PROJECTILES)
& r_0025_0008__launch(R_0025_0008__LAUNCH)
& has_arg0(R_0025_0008__LAUNCH,Z_000_25_A_FREEDOOM_2)
& z_000_25_a_freedoom_2(Z_000_25_A_FREEDOOM_2)
& has_r_0025_0002__of(Z_000_25_A_FREEDOOM_2,R_0025_0003__THE_R_0025_0004__ENEMIES)
& r_0025_0003__the_r_0025_0004__enemies(R_0025_0003__THE_R_0025_0004__ENEMIES)
& has_r_0025_0005__in(R_0025_0003__THE_R_0025_0004__ENEMIES,R_0025_0006__THE_R_0025_0007__GAME)
& has_attrib3(Z_000_25_A_FREEDOOM_2,R_0025_0001__MANY)
& has_arg1(R_0025_0008__LAUNCH,R_0025_0009__PROJECTILES) ) ).
( (IP-MAT (NP-SBJ (ADJP (ADJ Many;{many}))
(PP (P-ROLE of;{of})
(NP (D the;{the})
(NS enemies;{enemy})
(PP (P-ROLE in;{in})
(NP (D the;{the})
(N game;{game}))))))
(VBP;_Tn_ launch;{launch})
(NP-OB1;{PROJECTILES} (NS projectiles;{projectile})
(IP-REL (NP-SBJ (RPRO which;{which}))
(MD;_cat_Vi_ must;{must})
(IP-INF-CAT (BE;_cat_VePASS_ be;{be})
(IP-PPL-CAT (NP-LGS *)
(VVN;_Tn_ dodged;{dodge})))))
(PUNC .))
(ID 25_a_freedoom))