26_a_freedoom
You 'll know you 've mastered this skill when you can easily circle around an enemy and dodge its projectiles while simultaneously keeping your weapon trained on it .

%3 0026_0002__'ll 'll 0026_0009__when when[tmp] 0026_0002__'ll->0026_0009__when [scope] 0026_0003__know know 0026_0009__when->0026_0003__know [scope] 0026_0011__can can 0026_0009__when->0026_0011__can [restriction] 0026_0001__You you 0026_0003__know->0026_0001__You [arg0] 0026_0005__'ve_0026_0006__mastered 've_mastered 0026_0003__know->0026_0005__'ve_0026_0006__mastered [arg1] 0026_0005__'ve_0026_0006__mastered->0026_0001__You [arg0] 0026_0007__this_0026_0008__skill this_skill 0026_0005__'ve_0026_0006__mastered->0026_0007__this_0026_0008__skill [arg1] 0026_0017__and and 0026_0011__can->0026_0017__and [scope] 0026_0013__circle circle 0026_0017__and->0026_0013__circle [conj1] 0026_0021__while while[cnt] 0026_0017__and->0026_0021__while [conj2] 0026_0013__circle->0026_0001__You [arg0] 0026_0012__easily easily 0026_0013__circle->0026_0012__easily [mnr] 0026_0015__an_0026_0016__enemy an_enemy 0026_0013__circle->0026_0015__an_0026_0016__enemy around[dir] 0026_0018__dodge dodge 0026_0021__while->0026_0018__dodge [scope] 0026_0023__keeping keeping 0026_0021__while->0026_0023__keeping [restriction] 0026_0018__dodge->0026_0001__You [arg0] 0026_0020__projectiles projectiles 0026_0018__dodge->0026_0020__projectiles [arg1] 0026_0020__projectiles->0026_0015__an_0026_0016__enemy [genv] 0026_0023__keeping->0026_0020__projectiles [arg0] 0026_0022__simultaneously simultaneously 0026_0023__keeping->0026_0022__simultaneously [tmp] 0026_0025__weapon weapon 0026_0023__keeping->0026_0025__weapon [arg1] 0026_0026__trained trained 0026_0023__keeping->0026_0026__trained [prd] 0026_0025__weapon->0026_0001__You [genv] 0026_0026__trained->0026_0015__an_0026_0016__enemy on[clr]
arc(r_0026_0002___apos_ll,r_0026_0009__when_tmp,keep_scope).
arc(r_0026_0003__know,r_0026_0001__You,arg0).
arc(r_0026_0003__know,r_0026_0005___apos_ve_r_0026_0006__mastered,arg1).
arc(r_0026_0005___apos_ve_r_0026_0006__mastered,r_0026_0001__You,arg0).
arc(r_0026_0005___apos_ve_r_0026_0006__mastered,r_0026_0007__this_r_0026_0008__skill,arg1).
arc(r_0026_0009__when_tmp,r_0026_0003__know,scope).
arc(r_0026_0009__when_tmp,r_0026_0011__can,restriction).
arc(r_0026_0011__can,r_0026_0017__and,keep_scope).
arc(r_0026_0013__circle,r_0026_0001__You,arg0).
arc(r_0026_0013__circle,r_0026_0012__easily,mnr).
arc(r_0026_0013__circle,r_0026_0015__an_r_0026_0016__enemy,r_0026_0014__around__dir).
arc(r_0026_0017__and,r_0026_0013__circle,conj1).
arc(r_0026_0017__and,r_0026_0021__while_cnt,conj2).
arc(r_0026_0018__dodge,r_0026_0001__You,arg0).
arc(r_0026_0018__dodge,r_0026_0020__projectiles,arg1).
arc(r_0026_0020__projectiles,r_0026_0015__an_r_0026_0016__enemy,genv).
arc(r_0026_0021__while_cnt,r_0026_0018__dodge,scope_).
arc(r_0026_0021__while_cnt,r_0026_0023__keeping,restriction_).
arc(r_0026_0023__keeping,r_0026_0020__projectiles,arg0).
arc(r_0026_0023__keeping,r_0026_0022__simultaneously,tmp).
arc(r_0026_0023__keeping,r_0026_0025__weapon,arg1).
arc(r_0026_0023__keeping,r_0026_0026__trained,prd).
arc(r_0026_0025__weapon,r_0026_0001__You,genv).
arc(r_0026_0026__trained,r_0026_0015__an_r_0026_0016__enemy,r_0026_0027__on__clr).


IP-MAT NP-SBJ PRO You MD;~cat_Vi 'll IP-INF-CAT VB know CP-THT-OB1 IP-SUB NP-SBJ PRO you HVP;~cat_Ve 've IP-PPL-CAT VVN mastered NP-OB1 D this N skill PP-SCON-TMP P-CONN when IP-ADV NP-SBJ PRO you MD;~cat_Vi can IP-INF-CAT ILYR ILYR ADVP-MNR ADV easily VB circle PP-DIR P-ROLE around NP D an N enemy CONJP CONJ and ILYR VB dodge NP-OB1 NP-GENV PRO;_genm_ its NS projectiles PP-SCON-CNT P-CONN while IP-PPL ADVP-TMP ADV simultaneously VAG;~VP24A keeping NP-OB1 NP-GENV PRO;_genm_ your N weapon IP-PPL-PRD NP-LGS * VVN trained PP-CLR P-ROLE on NP PRO it PUNC .
( (IP-MAT (NP-SBJ (PRO You;{you}))
          (MD;~cat_Vi <apos>ll;{will})
          (IP-INF-CAT (VB know;{know})
                      (CP-THT-OB1 (IP-SUB (NP-SBJ (PRO you;{you}))
                                          (HVP;~cat_Ve <apos>ve;{have})
                                          (IP-PPL-CAT (VVN mastered;{master})
                                                      (NP-OB1;{SIDESTEPPING} (D this;{this})
                                                                             (N skill;{skill})))))
                      (PP-SCON-TMP (P-CONN when;{when})
                                   (IP-ADV (NP-SBJ (PRO you;{you}))
                                           (MD;~cat_Vi can;{can})
                                           (IP-INF-CAT (ILYR (ILYR (ADVP-MNR (ADV easily;{easily}))
                                                                   (VB circle;{circle})
                                                                   (PP-DIR (P-ROLE around;{around})
                                                                           (NP;{ENEMY} (D an;{an})
                                                                                       (N enemy;{enemy}))))
                                                             (CONJP (CONJ and;{and})
                                                                    (ILYR (VB dodge;{dodge})
                                                                          (NP-OB1 (NP-GENV;{ENEMY} (PRO;_genm_ its;{its}))
                                                                                  (NS projectiles;{projectile}))
                                                                          (PP-SCON-CNT (P-CONN while;{while})
                                                                                       (IP-PPL (ADVP-TMP (ADV simultaneously;{simultaneously}))
                                                                                               (VAG;~VP24A keeping;{keep})
                                                                                               (NP-OB1 (NP-GENV (PRO;_genm_ your;{your}))
                                                                                                       (N weapon;{weapon}))
                                                                                               (IP-PPL-PRD (NP-LGS *)
                                                                                                           (VVN trained;{train})
                                                                                                           (PP-CLR (P-ROLE on;{on})
                                                                                                                   (NP;{ENEMY} (PRO it;{it})))))))))))))
          (PUNC .))
  (ID 26_a_freedoom))