26_a_freedoom
You 'll know you 've mastered this skill when you can easily circle around an enemy and dodge its projectiles while simultaneously keeping your weapon trained on it .
%3
0026_0002__'ll
'll
0026_0009__when
when[tmp]
0026_0002__'ll->0026_0009__when
[scope]
0026_0003__know
know
0026_0009__when->0026_0003__know
[scope]
0026_0011__can
can
0026_0009__when->0026_0011__can
[restriction]
0026_0001__You
you
0026_0003__know->0026_0001__You
[arg0]
0026_0005__'ve_0026_0006__mastered
've_mastered
0026_0003__know->0026_0005__'ve_0026_0006__mastered
[arg1]
0026_0005__'ve_0026_0006__mastered->0026_0001__You
[arg0]
0026_0007__this_0026_0008__skill
this_skill
0026_0005__'ve_0026_0006__mastered->0026_0007__this_0026_0008__skill
[arg1]
0026_0017__and
and
0026_0011__can->0026_0017__and
[scope]
0026_0013__circle
circle
0026_0017__and->0026_0013__circle
[conj1]
0026_0021__while
while[cnt]
0026_0017__and->0026_0021__while
[conj2]
0026_0013__circle->0026_0001__You
[arg0]
0026_0012__easily
easily
0026_0013__circle->0026_0012__easily
[mnr]
0026_0015__an_0026_0016__enemy
an_enemy
0026_0013__circle->0026_0015__an_0026_0016__enemy
around[dir]
0026_0018__dodge
dodge
0026_0021__while->0026_0018__dodge
[scope]
0026_0023__keeping
keeping
0026_0021__while->0026_0023__keeping
[restriction]
0026_0018__dodge->0026_0001__You
[arg0]
0026_0020__projectiles
projectiles
0026_0018__dodge->0026_0020__projectiles
[arg1]
0026_0020__projectiles->0026_0015__an_0026_0016__enemy
[genv]
0026_0023__keeping->0026_0020__projectiles
[arg0]
0026_0022__simultaneously
simultaneously
0026_0023__keeping->0026_0022__simultaneously
[tmp]
0026_0025__weapon
weapon
0026_0023__keeping->0026_0025__weapon
[arg1]
0026_0026__trained
trained
0026_0023__keeping->0026_0026__trained
[prd]
0026_0025__weapon->0026_0001__You
[genv]
0026_0026__trained->0026_0015__an_0026_0016__enemy
on[clr]
arc(r_0026_0002___apos_ll,r_0026_0009__when_tmp,keep_scope).
arc(r_0026_0003__know,r_0026_0001__You,arg0).
arc(r_0026_0003__know,r_0026_0005___apos_ve_r_0026_0006__mastered,arg1).
arc(r_0026_0005___apos_ve_r_0026_0006__mastered,r_0026_0001__You,arg0).
arc(r_0026_0005___apos_ve_r_0026_0006__mastered,r_0026_0007__this_r_0026_0008__skill,arg1).
arc(r_0026_0009__when_tmp,r_0026_0003__know,scope).
arc(r_0026_0009__when_tmp,r_0026_0011__can,restriction).
arc(r_0026_0011__can,r_0026_0017__and,keep_scope).
arc(r_0026_0013__circle,r_0026_0001__You,arg0).
arc(r_0026_0013__circle,r_0026_0012__easily,mnr).
arc(r_0026_0013__circle,r_0026_0015__an_r_0026_0016__enemy,r_0026_0014__around__dir).
arc(r_0026_0017__and,r_0026_0013__circle,conj1).
arc(r_0026_0017__and,r_0026_0021__while_cnt,conj2).
arc(r_0026_0018__dodge,r_0026_0001__You,arg0).
arc(r_0026_0018__dodge,r_0026_0020__projectiles,arg1).
arc(r_0026_0020__projectiles,r_0026_0015__an_r_0026_0016__enemy,genv).
arc(r_0026_0021__while_cnt,r_0026_0018__dodge,scope_).
arc(r_0026_0021__while_cnt,r_0026_0023__keeping,restriction_).
arc(r_0026_0023__keeping,r_0026_0020__projectiles,arg0).
arc(r_0026_0023__keeping,r_0026_0022__simultaneously,tmp).
arc(r_0026_0023__keeping,r_0026_0025__weapon,arg1).
arc(r_0026_0023__keeping,r_0026_0026__trained,prd).
arc(r_0026_0025__weapon,r_0026_0001__You,genv).
arc(r_0026_0026__trained,r_0026_0015__an_r_0026_0016__enemy,r_0026_0027__on__clr).
IP-MAT
NP-SBJ
PRO
You
MD;~cat_Vi
'll
IP-INF-CAT
VB
know
CP-THT-OB1
IP-SUB
NP-SBJ
PRO
you
HVP;~cat_Ve
've
IP-PPL-CAT
VVN
mastered
NP-OB1
D
this
N
skill
PP-SCON-TMP
P-CONN
when
IP-ADV
NP-SBJ
PRO
you
MD;~cat_Vi
can
IP-INF-CAT
ILYR
ILYR
ADVP-MNR
ADV
easily
VB
circle
PP-DIR
P-ROLE
around
NP
D
an
N
enemy
CONJP
CONJ
and
ILYR
VB
dodge
NP-OB1
NP-GENV
PRO;_genm_
its
NS
projectiles
PP-SCON-CNT
P-CONN
while
IP-PPL
ADVP-TMP
ADV
simultaneously
VAG;~VP24A
keeping
NP-OB1
NP-GENV
PRO;_genm_
your
N
weapon
IP-PPL-PRD
NP-LGS
*
VVN
trained
PP-CLR
P-ROLE
on
NP
PRO
it
PUNC
.
( (IP-MAT (NP-SBJ (PRO You;{you}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB know;{know})
(CP-THT-OB1 (IP-SUB (NP-SBJ (PRO you;{you}))
(HVP;~cat_Ve <apos>ve;{have})
(IP-PPL-CAT (VVN mastered;{master})
(NP-OB1;{SIDESTEPPING} (D this;{this})
(N skill;{skill})))))
(PP-SCON-TMP (P-CONN when;{when})
(IP-ADV (NP-SBJ (PRO you;{you}))
(MD;~cat_Vi can;{can})
(IP-INF-CAT (ILYR (ILYR (ADVP-MNR (ADV easily;{easily}))
(VB circle;{circle})
(PP-DIR (P-ROLE around;{around})
(NP;{ENEMY} (D an;{an})
(N enemy;{enemy}))))
(CONJP (CONJ and;{and})
(ILYR (VB dodge;{dodge})
(NP-OB1 (NP-GENV;{ENEMY} (PRO;_genm_ its;{its}))
(NS projectiles;{projectile}))
(PP-SCON-CNT (P-CONN while;{while})
(IP-PPL (ADVP-TMP (ADV simultaneously;{simultaneously}))
(VAG;~VP24A keeping;{keep})
(NP-OB1 (NP-GENV (PRO;_genm_ your;{your}))
(N weapon;{weapon}))
(IP-PPL-PRD (NP-LGS *)
(VVN trained;{train})
(PP-CLR (P-ROLE on;{on})
(NP;{ENEMY} (PRO it;{it})))))))))))))
(PUNC .))
(ID 26_a_freedoom))