27_a_freedoom
You'll know you've mastered this skill when you can easily circle around an enemy and dodge its projectiles while simultaneously keeping your weapon trained on it.

0027_0002'll 'll 0027_0003__know know 0027_0002'll->0027_0003__know [scope] 0027_0001__You you 0027_0003__know->0027_0001__You [arg0] 0027_0005've 've 0027_0003__know->0027_0005've [arg1] 0027_0006__mastered mastered 0027_0005've->0027_0006__mastered [scope] 0027_0006__mastered->0027_0001__You [arg0] 0027_0007__this_0027_0008__skill this_skill 0027_0006__mastered->0027_0007__this_0027_0008__skill [arg1] 0027_0009__when when 0027_0009__when->0027_0002'll [scope] 0027_0021__while while 0027_0009__when->0027_0021__while [restriction] 0027_0011__can can 0027_0021__while->0027_0011__can [scope] 0027_0023__keeping keeping 0027_0021__while->0027_0023__keeping [restriction] 0027_0017__and and 0027_0011__can->0027_0017__and [scope] 0027_0013__circle circle 0027_0017__and->0027_0013__circle [conj1] 0027_0018__dodge dodge 0027_0017__and->0027_0018__dodge [conj2] 0027_0013__circle->0027_0001__You [arg0] 0027_0012__easily easily 0027_0013__circle->0027_0012__easily [nim] 0027_0015__an_0027_0016__enemy an_enemy 0027_0013__circle->0027_0015__an_0027_0016__enemy around[nim] 0027_0018__dodge->0027_0001__You [arg0] 0027_0020__projectiles projectiles 0027_0018__dodge->0027_0020__projectiles [arg1] 0027_0020__projectiles->0027_0015__an_0027_0016__enemy [gen] 0027_0023__keeping->0027_0001__You [arg0] 0027_0022__simultaneously simultaneously 0027_0023__keeping->0027_0022__simultaneously [nim] 0027_0025__weapon weapon 0027_0023__keeping->0027_0025__weapon [arg1] 0027_0026__trained trained 0027_0023__keeping->0027_0026__trained [prd] 0027_0025__weapon->0027_0001__You [gen] 0027_0026__trained->0027_0015__an_0027_0016__enemy on[clr] staz_0027_5010 * 0027_0026__trained->staz_0027_5010 [arg0] z_0027_5008 _ 0027_0026__trained->z_0027_5008 [arg1]
arc(r_0027_0002___apos_ll,r_0027_0003__know,scope).
arc(r_0027_0003__know,r_0027_0001__You,arg0).
arc(r_0027_0003__know,r_0027_0005___apos_ve,arg1).
arc(r_0027_0005___apos_ve,r_0027_0006__mastered,scope).
arc(r_0027_0006__mastered,r_0027_0001__You,arg0).
arc(r_0027_0006__mastered,r_0027_0007__this_r_0027_0008__skill,arg1).
arc(r_0027_0009__when,r_0027_0002___apos_ll,scope).
arc(r_0027_0009__when,r_0027_0021__while,restriction).
arc(r_0027_0011__can,r_0027_0017__and,scope).
arc(r_0027_0013__circle,r_0027_0001__You,arg0).
arc(r_0027_0013__circle,r_0027_0012__easily,nim).
arc(r_0027_0013__circle,r_0027_0015__an_r_0027_0016__enemy,r_0027_0014__around__nim).
arc(r_0027_0017__and,r_0027_0013__circle,conj1).
arc(r_0027_0017__and,r_0027_0018__dodge,conj2).
arc(r_0027_0018__dodge,r_0027_0001__You,arg0).
arc(r_0027_0018__dodge,r_0027_0020__projectiles,arg1).
arc(r_0027_0020__projectiles,r_0027_0015__an_r_0027_0016__enemy,gen).
arc(r_0027_0021__while,r_0027_0011__can,scope).
arc(r_0027_0021__while,r_0027_0023__keeping,restriction).
arc(r_0027_0023__keeping,r_0027_0001__You,arg0).
arc(r_0027_0023__keeping,r_0027_0022__simultaneously,nim).
arc(r_0027_0023__keeping,r_0027_0025__weapon,arg1).
arc(r_0027_0023__keeping,r_0027_0026__trained,prd).
arc(r_0027_0025__weapon,r_0027_0001__You,gen).
arc(r_0027_0026__trained,star_z_0027_5010,arg0).
arc(r_0027_0026__trained,r_0027_0015__an_r_0027_0016__enemy,r_0027_0027__on__clr).
arc(r_0027_0026__trained,z_0027_5008,arg1).


IP-MAT NP-SBJ PRO You MD;~cat_Vi 'll IP-INF-CAT VB know CP-THT-OB1 IP-SUB NP-SBJ PRO you HVP;~cat_Ve 've IP-PPL-CAT VVN mastered NP-OB1 D this N skill PP-SCON P-CONN when IP-ADV NP-SBJ PRO you MD;~cat_Vi can IP-INF-CAT ILYR ILYR ADVP-NIM ADV easily VB circle PP-NIM P-ROLE around NP D an N enemy CONJP CONJ and ILYR VB dodge NP-OB1 NP-GEN PRO;_genm_ its NS projectiles PP-SCON P-CONN while IP-PPL ADVP-NIM ADV simultaneously VAG;~VP24A keeping NP-OB1 NP-GEN PRO;_genm_ your N weapon IP-PPL-PRD NP-LGS * VVN trained PP-CLR P-ROLE on NP PRO it PUNC .
( (IP-MAT (NP-SBJ (PRO You;{you}))
          (MD;~cat_Vi <apos>ll;{will})
          (IP-INF-CAT (VB know;{know})
                      (CP-THT-OB1 (IP-SUB (NP-SBJ (PRO you;{you}))
                                          (HVP;~cat_Ve <apos>ve;{have})
                                          (IP-PPL-CAT (VVN mastered;{master})
                                                      (NP-OB1;{SIDESTEPPING} (D this;{this})
                                                                             (N skill;{skill}))))))
          (PP-SCON (P-CONN when;{when})
                   (IP-ADV (NP-SBJ (PRO you;{you}))
                           (MD;~cat_Vi can;{can})
                           (IP-INF-CAT (ILYR (ILYR (ADVP-NIM (ADV easily;{easily}))
                                                   (VB circle;{circle})
                                                   (PP-NIM (P-ROLE around;{around})
                                                           (NP;{ENEMY} (D an;{an})
                                                                       (N enemy;{enemy}))))
                                             (CONJP (CONJ and;{and})
                                                    (ILYR (VB dodge;{dodge})
                                                          (NP-OB1 (NP-GEN;{ENEMY} (PRO;_genm_ its;{its}))
                                                                  (NS projectiles;{projectile}))))))
                           (PP-SCON (P-CONN while;{while})
                                    (IP-PPL (ADVP-NIM (ADV simultaneously;{simultaneously}))
                                            (VAG;~VP24A keeping;{keep})
                                            (NP-OB1 (NP-GEN (PRO;_genm_ your;{your}))
                                                    (N weapon;{weapon}))
                                            (IP-PPL-PRD (NP-LGS *)
                                                        (VVN trained;{train})
                                                        (PP-CLR (P-ROLE on;{on})
                                                                (NP;{ENEMY} (PRO it;{it}))))))))
          (PUNC .))
  (ID 27_a_freedoom))