27_a_freedoom
You'll know you've mastered this skill when you can easily circle around an enemy and dodge its projectiles while simultaneously keeping your weapon trained on it.

n27_a_freedoom n27_a_freedoom__1_1_1_1 You n27_a_freedoom__1_2_1 'll n27_a_freedoom__1_3_1_1 know n27_a_freedoom__1_3_2_1_1_1_1 you n27_a_freedoom__1_3_2_1_2_1 've n27_a_freedoom__1_3_2_1_3_1_1 mastered n27_a_freedoom__1_3_2_1_3_2_1_1 this n27_a_freedoom__1_3_2_1_3_2_2_1 skill n27_a_freedoom__1_4_1_1 when n27_a_freedoom__1_4_2_1_1_1 you n27_a_freedoom__1_4_2_2_1 can n27_a_freedoom__1_4_2_3_1_1_1_1_1 easily n27_a_freedoom__1_4_2_3_1_1_2_1 circle n27_a_freedoom__1_4_2_3_1_1_3_1_1 around n27_a_freedoom__1_4_2_3_1_1_3_2_1_1 an n27_a_freedoom__1_4_2_3_1_1_3_2_2_1 enemy n27_a_freedoom__1_4_2_3_1_2_1_1 and n27_a_freedoom__1_4_2_3_1_2_2_1_1 dodge n27_a_freedoom__1_4_2_3_1_2_2_2_1_1_1 its n27_a_freedoom__1_4_2_3_1_2_2_2_2_1 projectiles n27_a_freedoom__1_4_2_4_1_1 while n27_a_freedoom__1_4_2_4_2_1_1_1 simultaneously n27_a_freedoom__1_4_2_4_2_2_1 keeping n27_a_freedoom__1_4_2_4_2_3_1_1_1 your n27_a_freedoom__1_4_2_4_2_3_2_1 weapon n27_a_freedoom__1_4_2_4_2_4_1_1 * n27_a_freedoom__1_4_2_4_2_4_2_1 trained n27_a_freedoom__1_4_2_4_2_4_3_1_1 on n27_a_freedoom__1_4_2_4_2_4_3_2_1_1 it n27_a_freedoom__1_5_1 . n27_a_freedoom__1 IP-MAT n27_a_freedoom__1_1 NP-SBJ n27_a_freedoom__1->n27_a_freedoom__1_1 n27_a_freedoom__1_2 MD;_cat_Vi_ n27_a_freedoom__1->n27_a_freedoom__1_2 n27_a_freedoom__1_3 IP-INF-CAT n27_a_freedoom__1->n27_a_freedoom__1_3 n27_a_freedoom__1_4 PP-SCON n27_a_freedoom__1->n27_a_freedoom__1_4 n27_a_freedoom__1_5 PUNC n27_a_freedoom__1->n27_a_freedoom__1_5 n27_a_freedoom__1_1_1 PRO n27_a_freedoom__1_1->n27_a_freedoom__1_1_1 n27_a_freedoom__1_1_1->n27_a_freedoom__1_1_1_1 n27_a_freedoom__1_2->n27_a_freedoom__1_2_1 n27_a_freedoom__1_3_1 VB;_Tf_ n27_a_freedoom__1_3->n27_a_freedoom__1_3_1 n27_a_freedoom__1_3_2 CP-THT-OB1 n27_a_freedoom__1_3->n27_a_freedoom__1_3_2 n27_a_freedoom__1_3_1->n27_a_freedoom__1_3_1_1 n27_a_freedoom__1_3_2_1 IP-SUB n27_a_freedoom__1_3_2->n27_a_freedoom__1_3_2_1 n27_a_freedoom__1_3_2_1_1 NP-SBJ n27_a_freedoom__1_3_2_1->n27_a_freedoom__1_3_2_1_1 n27_a_freedoom__1_3_2_1_2 HVP;_cat_Ve_ n27_a_freedoom__1_3_2_1->n27_a_freedoom__1_3_2_1_2 n27_a_freedoom__1_3_2_1_3 IP-PPL-CAT n27_a_freedoom__1_3_2_1->n27_a_freedoom__1_3_2_1_3 n27_a_freedoom__1_3_2_1_1_1 PRO n27_a_freedoom__1_3_2_1_1->n27_a_freedoom__1_3_2_1_1_1 n27_a_freedoom__1_3_2_1_1_1->n27_a_freedoom__1_3_2_1_1_1_1 n27_a_freedoom__1_3_2_1_2->n27_a_freedoom__1_3_2_1_2_1 n27_a_freedoom__1_3_2_1_3_1 VVN;_Tn_ n27_a_freedoom__1_3_2_1_3->n27_a_freedoom__1_3_2_1_3_1 n27_a_freedoom__1_3_2_1_3_2 NP-OB1 n27_a_freedoom__1_3_2_1_3->n27_a_freedoom__1_3_2_1_3_2 n27_a_freedoom__1_3_2_1_3_1->n27_a_freedoom__1_3_2_1_3_1_1 n27_a_freedoom__1_3_2_1_3_2_1 D n27_a_freedoom__1_3_2_1_3_2->n27_a_freedoom__1_3_2_1_3_2_1 n27_a_freedoom__1_3_2_1_3_2_2 N n27_a_freedoom__1_3_2_1_3_2->n27_a_freedoom__1_3_2_1_3_2_2 n27_a_freedoom__1_3_2_1_3_2_1->n27_a_freedoom__1_3_2_1_3_2_1_1 n27_a_freedoom__1_3_2_1_3_2_2->n27_a_freedoom__1_3_2_1_3_2_2_1 n27_a_freedoom__1_4_1 P-CONN n27_a_freedoom__1_4->n27_a_freedoom__1_4_1 n27_a_freedoom__1_4_2 IP-ADV n27_a_freedoom__1_4->n27_a_freedoom__1_4_2 n27_a_freedoom__1_4_1->n27_a_freedoom__1_4_1_1 n27_a_freedoom__1_4_2_1 NP-SBJ n27_a_freedoom__1_4_2->n27_a_freedoom__1_4_2_1 n27_a_freedoom__1_4_2_2 MD;_cat_Vi_ n27_a_freedoom__1_4_2->n27_a_freedoom__1_4_2_2 n27_a_freedoom__1_4_2_3 IP-INF-CAT n27_a_freedoom__1_4_2->n27_a_freedoom__1_4_2_3 n27_a_freedoom__1_4_2_4 PP-SCON n27_a_freedoom__1_4_2->n27_a_freedoom__1_4_2_4 n27_a_freedoom__1_4_2_1_1 PRO n27_a_freedoom__1_4_2_1->n27_a_freedoom__1_4_2_1_1 n27_a_freedoom__1_4_2_1_1->n27_a_freedoom__1_4_2_1_1_1 n27_a_freedoom__1_4_2_2->n27_a_freedoom__1_4_2_2_1 n27_a_freedoom__1_4_2_3_1 ILYR n27_a_freedoom__1_4_2_3->n27_a_freedoom__1_4_2_3_1 n27_a_freedoom__1_4_2_3_1_1 ILYR n27_a_freedoom__1_4_2_3_1->n27_a_freedoom__1_4_2_3_1_1 n27_a_freedoom__1_4_2_3_1_2 CONJP n27_a_freedoom__1_4_2_3_1->n27_a_freedoom__1_4_2_3_1_2 n27_a_freedoom__1_4_2_3_1_1_1 ADVP-NIM n27_a_freedoom__1_4_2_3_1_1->n27_a_freedoom__1_4_2_3_1_1_1 n27_a_freedoom__1_4_2_3_1_1_2 VB;_Ipr_ n27_a_freedoom__1_4_2_3_1_1->n27_a_freedoom__1_4_2_3_1_1_2 n27_a_freedoom__1_4_2_3_1_1_3 PP-CLR n27_a_freedoom__1_4_2_3_1_1->n27_a_freedoom__1_4_2_3_1_1_3 n27_a_freedoom__1_4_2_3_1_1_1_1 ADV n27_a_freedoom__1_4_2_3_1_1_1->n27_a_freedoom__1_4_2_3_1_1_1_1 n27_a_freedoom__1_4_2_3_1_1_1_1->n27_a_freedoom__1_4_2_3_1_1_1_1_1 n27_a_freedoom__1_4_2_3_1_1_2->n27_a_freedoom__1_4_2_3_1_1_2_1 n27_a_freedoom__1_4_2_3_1_1_3_1 P-ROLE n27_a_freedoom__1_4_2_3_1_1_3->n27_a_freedoom__1_4_2_3_1_1_3_1 n27_a_freedoom__1_4_2_3_1_1_3_2 NP n27_a_freedoom__1_4_2_3_1_1_3->n27_a_freedoom__1_4_2_3_1_1_3_2 n27_a_freedoom__1_4_2_3_1_1_3_1->n27_a_freedoom__1_4_2_3_1_1_3_1_1 n27_a_freedoom__1_4_2_3_1_1_3_2_1 D n27_a_freedoom__1_4_2_3_1_1_3_2->n27_a_freedoom__1_4_2_3_1_1_3_2_1 n27_a_freedoom__1_4_2_3_1_1_3_2_2 N n27_a_freedoom__1_4_2_3_1_1_3_2->n27_a_freedoom__1_4_2_3_1_1_3_2_2 n27_a_freedoom__1_4_2_3_1_1_3_2_1->n27_a_freedoom__1_4_2_3_1_1_3_2_1_1 n27_a_freedoom__1_4_2_3_1_1_3_2_2->n27_a_freedoom__1_4_2_3_1_1_3_2_2_1 n27_a_freedoom__1_4_2_3_1_2_1 CONJ n27_a_freedoom__1_4_2_3_1_2->n27_a_freedoom__1_4_2_3_1_2_1 n27_a_freedoom__1_4_2_3_1_2_2 ILYR n27_a_freedoom__1_4_2_3_1_2->n27_a_freedoom__1_4_2_3_1_2_2 n27_a_freedoom__1_4_2_3_1_2_1->n27_a_freedoom__1_4_2_3_1_2_1_1 n27_a_freedoom__1_4_2_3_1_2_2_1 VB;_Tn_ n27_a_freedoom__1_4_2_3_1_2_2->n27_a_freedoom__1_4_2_3_1_2_2_1 n27_a_freedoom__1_4_2_3_1_2_2_2 NP-OB1 n27_a_freedoom__1_4_2_3_1_2_2->n27_a_freedoom__1_4_2_3_1_2_2_2 n27_a_freedoom__1_4_2_3_1_2_2_1->n27_a_freedoom__1_4_2_3_1_2_2_1_1 n27_a_freedoom__1_4_2_3_1_2_2_2_1 NP-GEN n27_a_freedoom__1_4_2_3_1_2_2_2->n27_a_freedoom__1_4_2_3_1_2_2_2_1 n27_a_freedoom__1_4_2_3_1_2_2_2_2 NS n27_a_freedoom__1_4_2_3_1_2_2_2->n27_a_freedoom__1_4_2_3_1_2_2_2_2 n27_a_freedoom__1_4_2_3_1_2_2_2_1_1 PRO;_genm_ n27_a_freedoom__1_4_2_3_1_2_2_2_1->n27_a_freedoom__1_4_2_3_1_2_2_2_1_1 n27_a_freedoom__1_4_2_3_1_2_2_2_1_1->n27_a_freedoom__1_4_2_3_1_2_2_2_1_1_1 n27_a_freedoom__1_4_2_3_1_2_2_2_2->n27_a_freedoom__1_4_2_3_1_2_2_2_2_1 n27_a_freedoom__1_4_2_4_1 P-CONN n27_a_freedoom__1_4_2_4->n27_a_freedoom__1_4_2_4_1 n27_a_freedoom__1_4_2_4_2 IP-PPL n27_a_freedoom__1_4_2_4->n27_a_freedoom__1_4_2_4_2 n27_a_freedoom__1_4_2_4_1->n27_a_freedoom__1_4_2_4_1_1 n27_a_freedoom__1_4_2_4_2_1 ADVP-NIM n27_a_freedoom__1_4_2_4_2->n27_a_freedoom__1_4_2_4_2_1 n27_a_freedoom__1_4_2_4_2_2 VAG;_VP24A_ n27_a_freedoom__1_4_2_4_2->n27_a_freedoom__1_4_2_4_2_2 n27_a_freedoom__1_4_2_4_2_3 NP-OB1 n27_a_freedoom__1_4_2_4_2->n27_a_freedoom__1_4_2_4_2_3 n27_a_freedoom__1_4_2_4_2_4 IP-PPL-PRD n27_a_freedoom__1_4_2_4_2->n27_a_freedoom__1_4_2_4_2_4 n27_a_freedoom__1_4_2_4_2_1_1 ADV n27_a_freedoom__1_4_2_4_2_1->n27_a_freedoom__1_4_2_4_2_1_1 n27_a_freedoom__1_4_2_4_2_1_1->n27_a_freedoom__1_4_2_4_2_1_1_1 n27_a_freedoom__1_4_2_4_2_2->n27_a_freedoom__1_4_2_4_2_2_1 n27_a_freedoom__1_4_2_4_2_3_1 NP-GEN n27_a_freedoom__1_4_2_4_2_3->n27_a_freedoom__1_4_2_4_2_3_1 n27_a_freedoom__1_4_2_4_2_3_2 N n27_a_freedoom__1_4_2_4_2_3->n27_a_freedoom__1_4_2_4_2_3_2 n27_a_freedoom__1_4_2_4_2_3_1_1 PRO;_genm_ n27_a_freedoom__1_4_2_4_2_3_1->n27_a_freedoom__1_4_2_4_2_3_1_1 n27_a_freedoom__1_4_2_4_2_3_1_1->n27_a_freedoom__1_4_2_4_2_3_1_1_1 n27_a_freedoom__1_4_2_4_2_3_2->n27_a_freedoom__1_4_2_4_2_3_2_1 n27_a_freedoom__1_4_2_4_2_4_1 NP-LGS n27_a_freedoom__1_4_2_4_2_4->n27_a_freedoom__1_4_2_4_2_4_1 n27_a_freedoom__1_4_2_4_2_4_2 VVN;_Ipr_ n27_a_freedoom__1_4_2_4_2_4->n27_a_freedoom__1_4_2_4_2_4_2 n27_a_freedoom__1_4_2_4_2_4_3 PP-CLR n27_a_freedoom__1_4_2_4_2_4->n27_a_freedoom__1_4_2_4_2_4_3 n27_a_freedoom__1_4_2_4_2_4_1->n27_a_freedoom__1_4_2_4_2_4_1_1 n27_a_freedoom__1_4_2_4_2_4_2->n27_a_freedoom__1_4_2_4_2_4_2_1 n27_a_freedoom__1_4_2_4_2_4_3_1 P-ROLE n27_a_freedoom__1_4_2_4_2_4_3->n27_a_freedoom__1_4_2_4_2_4_3_1 n27_a_freedoom__1_4_2_4_2_4_3_2 NP n27_a_freedoom__1_4_2_4_2_4_3->n27_a_freedoom__1_4_2_4_2_4_3_2 n27_a_freedoom__1_4_2_4_2_4_3_1->n27_a_freedoom__1_4_2_4_2_4_3_1_1 n27_a_freedoom__1_4_2_4_2_4_3_2_1 PRO n27_a_freedoom__1_4_2_4_2_4_3_2->n27_a_freedoom__1_4_2_4_2_4_3_2_1 n27_a_freedoom__1_4_2_4_2_4_3_2_1->n27_a_freedoom__1_4_2_4_2_4_3_2_1_1 n27_a_freedoom__1_5->n27_a_freedoom__1_5_1
( (IP-MAT (NP-SBJ (PRO You;{you}))
          (MD;_cat_Vi_ <apos>ll;{will})
          (IP-INF-CAT (VB;_Tf_ know;{know})
                      (CP-THT-OB1 (IP-SUB (NP-SBJ (PRO you;{you}))
                                          (HVP;_cat_Ve_ <apos>ve;{have})
                                          (IP-PPL-CAT (VVN;_Tn_ mastered;{master})
                                                      (NP-OB1;{SIDESTEPPING} (D this;{this})
                                                                             (N skill;{skill}))))))
          (PP-SCON (P-CONN when;{when})
                   (IP-ADV (NP-SBJ (PRO you;{you}))
                           (MD;_cat_Vi_ can;{can})
                           (IP-INF-CAT (ILYR (ILYR (ADVP-NIM (ADV easily;{easily}))
                                                   (VB;_Ipr_ circle;{circle[around]})
                                                   (PP-CLR (P-ROLE around;{around})
                                                           (NP;{ENEMY} (D an;{an})
                                                                       (N enemy;{enemy}))))
                                             (CONJP (CONJ and;{and})
                                                    (ILYR (VB;_Tn_ dodge;{dodge})
                                                          (NP-OB1 (NP-GEN;{ENEMY} (PRO;_genm_ its;{its}))
                                                                  (NS projectiles;{projectile}))))))
                           (PP-SCON (P-CONN while;{while})
                                    (IP-PPL (ADVP-NIM (ADV simultaneously;{simultaneously}))
                                            (VAG;_VP24A_ keeping;{keep})
                                            (NP-OB1 (NP-GEN (PRO;_genm_ your;{your}))
                                                    (N weapon;{weapon}))
                                            (IP-PPL-PRD (NP-LGS *)
                                                        (VVN;_Ipr_ trained;{train[on]})
                                                        (PP-CLR (P-ROLE on;{on})
                                                                (NP;{ENEMY} (PRO it;{it}))))))))
          (PUNC .))
  (ID 27_a_freedoom))



%3 r_0027_0026__trained_r_0027_0027__on trained on z_0027_5010___star_ * r_0027_0026__trained_r_0027_0027__on->z_0027_5010___star_ [arg0] z_0027_5008 r_0027_0026__trained_r_0027_0027__on->z_0027_5008 [arg2] r_0027_0015__an_r_0027_0016__enemy an enemy r_0027_0026__trained_r_0027_0027__on->r_0027_0015__an_r_0027_0016__enemy [arg1] r_0027_0025__weapon weapon r_0027_0001__You You r_0027_0025__weapon->r_0027_0001__You [gen] r_0027_0023__keeping keeping r_0027_0023__keeping->r_0027_0026__trained_r_0027_0027__on [prd] r_0027_0023__keeping->r_0027_0025__weapon [arg1] r_0027_0023__keeping->r_0027_0001__You [arg0] r_0027_0022__simultaneously simultaneously r_0027_0023__keeping->r_0027_0022__simultaneously [nim] r_0027_0021__while while r_0027_0021__while->r_0027_0023__keeping [restriction] r_0027_0011__can can r_0027_0021__while->r_0027_0011__can [scope] r_0027_0017__and and r_0027_0011__can->r_0027_0017__and [scope] r_0027_0020__projectiles projectiles r_0027_0020__projectiles->r_0027_0015__an_r_0027_0016__enemy [gen] r_0027_0018__dodge dodge r_0027_0018__dodge->r_0027_0001__You [arg0] r_0027_0018__dodge->r_0027_0020__projectiles [arg1] r_0027_0017__and->r_0027_0018__dodge [conj2] r_0027_0013__circle_r_0027_0014__around circle around r_0027_0017__and->r_0027_0013__circle_r_0027_0014__around [conj1] r_0027_0013__circle_r_0027_0014__around->r_0027_0015__an_r_0027_0016__enemy [arg1] r_0027_0013__circle_r_0027_0014__around->r_0027_0001__You [arg0] r_0027_0012__easily easily r_0027_0013__circle_r_0027_0014__around->r_0027_0012__easily [nim] r_0027_0009__when when r_0027_0009__when->r_0027_0021__while [restriction] r_0027_0002___apos_ll 'll r_0027_0009__when->r_0027_0002___apos_ll [scope] r_0027_0003__know know r_0027_0002___apos_ll->r_0027_0003__know [scope] r_0027_0006__mastered mastered r_0027_0006__mastered->r_0027_0001__You [arg0] r_0027_0007__this_r_0027_0008__skill this skill r_0027_0006__mastered->r_0027_0007__this_r_0027_0008__skill [arg1] r_0027_0005___apos_ve 've r_0027_0005___apos_ve->r_0027_0006__mastered [scope] r_0027_0003__know->r_0027_0001__You [arg0] r_0027_0003__know->r_0027_0005___apos_ve [arg1]
arc(r_0027_0002___apos_ll,r_0027_0003__know,scope).
arc(r_0027_0003__know,r_0027_0001__You,arg0).
arc(r_0027_0003__know,r_0027_0005___apos_ve,arg1).
arc(r_0027_0005___apos_ve,r_0027_0006__mastered,scope).
arc(r_0027_0006__mastered,r_0027_0001__You,arg0).
arc(r_0027_0006__mastered,r_0027_0007__this_r_0027_0008__skill,arg1).
arc(r_0027_0009__when,r_0027_0002___apos_ll,scope).
arc(r_0027_0009__when,r_0027_0021__while,restriction).
arc(r_0027_0011__can,r_0027_0017__and,scope).
arc(r_0027_0013__circle_r_0027_0014__around,r_0027_0001__You,arg0).
arc(r_0027_0013__circle_r_0027_0014__around,r_0027_0012__easily,nim).
arc(r_0027_0013__circle_r_0027_0014__around,r_0027_0015__an_r_0027_0016__enemy,arg1).
arc(r_0027_0017__and,r_0027_0013__circle_r_0027_0014__around,conj1).
arc(r_0027_0017__and,r_0027_0018__dodge,conj2).
arc(r_0027_0018__dodge,r_0027_0001__You,arg0).
arc(r_0027_0018__dodge,r_0027_0020__projectiles,arg1).
arc(r_0027_0020__projectiles,r_0027_0015__an_r_0027_0016__enemy,gen).
arc(r_0027_0021__while,r_0027_0011__can,scope).
arc(r_0027_0021__while,r_0027_0023__keeping,restriction).
arc(r_0027_0023__keeping,r_0027_0001__You,arg0).
arc(r_0027_0023__keeping,r_0027_0022__simultaneously,nim).
arc(r_0027_0023__keeping,r_0027_0025__weapon,arg1).
arc(r_0027_0023__keeping,r_0027_0026__trained_r_0027_0027__on,prd).
arc(r_0027_0025__weapon,r_0027_0001__You,gen).
arc(r_0027_0026__trained_r_0027_0027__on,r_0027_0015__an_r_0027_0016__enemy,arg1).
arc(r_0027_0026__trained_r_0027_0027__on,z_0027_5008,arg2).
arc(r_0027_0026__trained_r_0027_0027__on,z_0027_5010___star_,arg0).



%3 r_0027_0002___apos_ll_r_0027_0003__know 'll know r_0027_0001__You You r_0027_0002___apos_ll_r_0027_0003__know->r_0027_0001__You [arg0] r_0027_0005___apos_ve_r_0027_0006__mastered 've mastered r_0027_0002___apos_ll_r_0027_0003__know->r_0027_0005___apos_ve_r_0027_0006__mastered [arg1] r_0027_0005___apos_ve_r_0027_0006__mastered->r_0027_0001__You [arg0] r_0027_0007__this_r_0027_0008__skill this skill r_0027_0005___apos_ve_r_0027_0006__mastered->r_0027_0007__this_r_0027_0008__skill [arg1] r_0027_0009__when when r_0027_0009__when->r_0027_0002___apos_ll_r_0027_0003__know [scope] r_0027_0021__while while r_0027_0009__when->r_0027_0021__while [restriction] r_0027_0011__can can r_0027_0021__while->r_0027_0011__can [conj2] r_0027_0023__keeping keeping r_0027_0021__while->r_0027_0023__keeping [conj1] r_0027_0013__circle_r_0027_0014__around circle around r_0027_0013__circle_r_0027_0014__around->r_0027_0001__You [arg0] r_0027_0012__easily easily r_0027_0013__circle_r_0027_0014__around->r_0027_0012__easily [nim] r_0027_0015__an_r_0027_0016__enemy an enemy r_0027_0013__circle_r_0027_0014__around->r_0027_0015__an_r_0027_0016__enemy [arg1] r_0027_0017__and and r_0027_0017__and->r_0027_0013__circle_r_0027_0014__around [conj1] r_0027_0018__dodge dodge r_0027_0017__and->r_0027_0018__dodge [conj2] r_0027_0018__dodge->r_0027_0001__You [arg0] r_0027_0020__projectiles projectiles r_0027_0018__dodge->r_0027_0020__projectiles [arg1] r_0027_0020__projectiles->r_0027_0015__an_r_0027_0016__enemy [gen] r_0027_0011__can->r_0027_0017__and [keep_scope] r_0027_0023__keeping->r_0027_0001__You [arg0] r_0027_0022__simultaneously simultaneously r_0027_0023__keeping->r_0027_0022__simultaneously [nim] r_0027_0025__weapon weapon r_0027_0023__keeping->r_0027_0025__weapon [arg1] r_0027_0026__trained_r_0027_0027__on trained on r_0027_0023__keeping->r_0027_0026__trained_r_0027_0027__on [prd] r_0027_0025__weapon->r_0027_0001__You [gen] r_0027_0026__trained_r_0027_0027__on->r_0027_0015__an_r_0027_0016__enemy [arg1] z_0027_5008 r_0027_0026__trained_r_0027_0027__on->z_0027_5008 [arg2] z_0027_5010___star_ * r_0027_0026__trained_r_0027_0027__on->z_0027_5010___star_ [arg0]
fof(formula,axiom,
    ! [R_0027_0021__WHILE,R_0027_0001__YOU,R_0027_0012__EASILY,R_0027_0015__AN_R_0027_0016__ENEMY,R_0027_0013__CIRCLE_R_0027_0014__AROUND,R_0027_0020__PROJECTILES,R_0027_0018__DODGE,R_0027_0017__AND,R_0027_0011__CAN,R_0027_0022__SIMULTANEOUSLY,R_0027_0025__WEAPON,Z_0027_5008,Z_0027_5010___STAR_,R_0027_0026__TRAINED_R_0027_0027__ON,R_0027_0023__KEEPING] :
      ( ( r_0027_0001__You(R_0027_0001__YOU)
        & r_0027_0012__easily(R_0027_0012__EASILY)
        & r_0027_0015__an_r_0027_0016__enemy(R_0027_0015__AN_R_0027_0016__ENEMY)
        & r_0027_0022__simultaneously(R_0027_0022__SIMULTANEOUSLY)
        & z_0027_5008(Z_0027_5008)
        & z_0027_5010___star_(Z_0027_5010___STAR_)
        & r_0027_0021__while(R_0027_0021__WHILE)
        & has_conj1(R_0027_0021__WHILE,R_0027_0023__KEEPING)
        & r_0027_0023__keeping(R_0027_0023__KEEPING)
        & has_prd(R_0027_0023__KEEPING,R_0027_0026__TRAINED_R_0027_0027__ON)
        & r_0027_0026__trained_r_0027_0027__on(R_0027_0026__TRAINED_R_0027_0027__ON)
        & has_arg0(R_0027_0026__TRAINED_R_0027_0027__ON,Z_0027_5010___STAR_)
        & has_arg2(R_0027_0026__TRAINED_R_0027_0027__ON,Z_0027_5008)
        & has_arg1(R_0027_0026__TRAINED_R_0027_0027__ON,R_0027_0015__AN_R_0027_0016__ENEMY)
        & has_arg1(R_0027_0023__KEEPING,R_0027_0025__WEAPON)
        & r_0027_0025__weapon(R_0027_0025__WEAPON)
        & has_gen(R_0027_0025__WEAPON,R_0027_0001__YOU)
        & has_nim(R_0027_0023__KEEPING,R_0027_0022__SIMULTANEOUSLY)
        & has_arg0(R_0027_0023__KEEPING,R_0027_0001__YOU)
        & has_conj2(R_0027_0021__WHILE,R_0027_0011__CAN)
        & r_0027_0011__can(R_0027_0011__CAN)
        & has_keep_scope(R_0027_0011__CAN,R_0027_0017__AND)
        & r_0027_0017__and(R_0027_0017__AND)
        & has_conj2(R_0027_0017__AND,R_0027_0018__DODGE)
        & r_0027_0018__dodge(R_0027_0018__DODGE)
        & has_arg1(R_0027_0018__DODGE,R_0027_0020__PROJECTILES)
        & r_0027_0020__projectiles(R_0027_0020__PROJECTILES)
        & has_gen(R_0027_0020__PROJECTILES,R_0027_0015__AN_R_0027_0016__ENEMY)
        & has_arg0(R_0027_0018__DODGE,R_0027_0001__YOU)
        & has_conj1(R_0027_0017__AND,R_0027_0013__CIRCLE_R_0027_0014__AROUND)
        & r_0027_0013__circle_r_0027_0014__around(R_0027_0013__CIRCLE_R_0027_0014__AROUND)
        & has_arg1(R_0027_0013__CIRCLE_R_0027_0014__AROUND,R_0027_0015__AN_R_0027_0016__ENEMY)
        & has_nim(R_0027_0013__CIRCLE_R_0027_0014__AROUND,R_0027_0012__EASILY)
        & has_arg0(R_0027_0013__CIRCLE_R_0027_0014__AROUND,R_0027_0001__YOU) )
     => ? [R_0027_0007__THIS_R_0027_0008__SKILL,R_0027_0005___APOS_VE_R_0027_0006__MASTERED,R_0027_0002___APOS_LL_R_0027_0003__KNOW] :
          ( r_0027_0007__this_r_0027_0008__skill(R_0027_0007__THIS_R_0027_0008__SKILL)
          & r_0027_0002___apos_ll_r_0027_0003__know(R_0027_0002___APOS_LL_R_0027_0003__KNOW)
          & has_arg1(R_0027_0002___APOS_LL_R_0027_0003__KNOW,R_0027_0005___APOS_VE_R_0027_0006__MASTERED)
          & r_0027_0005___apos_ve_r_0027_0006__mastered(R_0027_0005___APOS_VE_R_0027_0006__MASTERED)
          & has_arg1(R_0027_0005___APOS_VE_R_0027_0006__MASTERED,R_0027_0007__THIS_R_0027_0008__SKILL)
          & has_arg0(R_0027_0005___APOS_VE_R_0027_0006__MASTERED,R_0027_0001__YOU)
          & has_arg0(R_0027_0002___APOS_LL_R_0027_0003__KNOW,R_0027_0001__YOU) ) ) ).