28_a_freedoom
The game 's stereo separation can give helpful audio cues about the positions of enemies and alert you to incoming projectiles .
arc(r_0028_0004__stereo_r_0028_0005__separation,r_0028_0001__The_r_0028_0002__game,genv).
arc(r_0028_0006__can,r_0028_0016__and,keep_scope).
arc(r_0028_0007__give,r_0028_0004__stereo_r_0028_0005__separation,arg0).
arc(r_0028_0007__give,r_0028_0009__audio_r_0028_0010__cues,arg1).
arc(r_0028_0009__audio_r_0028_0010__cues,r_0028_0008__helpful,attrib).
arc(r_0028_0009__audio_r_0028_0010__cues,r_0028_0012__the_r_0028_0013__positions,r_0028_0011__about).
arc(r_0028_0012__the_r_0028_0013__positions,r_0028_0015__enemies,r_0028_0014__of).
arc(r_0028_0016__and,r_0028_0007__give,conj1).
arc(r_0028_0016__and,r_0028_0017__alert,conj2).
arc(r_0028_0017__alert,r_0028_0004__stereo_r_0028_0005__separation,arg0).
arc(r_0028_0017__alert,r_0028_0018__you,arg1).
arc(r_0028_0017__alert,r_0028_0021__projectiles,r_0028_0019__to__clr).
arc(r_0028_0021__projectiles,r_0028_0020__incoming,attrib).
( (IP-MAT (NP-SBJ (NP-GENV (D The;{the})
(N game;{game})
(GENM <apos>s))
(N stereo;{stereo})
(N separation;{separation}))
(MD;~cat_Vi can;{can})
(IP-INF-CAT (ILYR (ILYR (VB give;{give})
(NP-OB1;{AUDIO_CUES} (ADJP (ADJ helpful;{helpful}))
(N audio;{audio})
(NS cues;{cue})
(PP (P-ROLE about;{about})
(NP (D the;{the})
(NS positions;{position})
(PP (P-ROLE of;{of})
(NP (NS enemies;{enemy})))))))
(CONJP (CONJ and;{and})
(ILYR (VB alert;{alert})
(NP-OB1 (PRO you;{you}))
(PP-CLR (P-ROLE to;{to})
(NP (ADJP (ADJ incoming;{incoming}))
(NS projectiles;{projectile})))))))
(PUNC .))
(ID 28_a_freedoom))