28_a_freedoom
The game 's stereo separation can give helpful audio cues about the positions of enemies and alert you to incoming projectiles .

%3 0028_0004__stereo_0028_0005__separation stereo_separation 0028_0001__The_0028_0002__game the_game 0028_0004__stereo_0028_0005__separation->0028_0001__The_0028_0002__game [genv] 0028_0006__can can 0028_0016__and and 0028_0006__can->0028_0016__and [scope] 0028_0007__give give 0028_0016__and->0028_0007__give [conj1] 0028_0017__alert alert 0028_0016__and->0028_0017__alert [conj2] 0028_0007__give->0028_0004__stereo_0028_0005__separation [arg0] 0028_0009__audio_0028_0010__cues audio_cues 0028_0007__give->0028_0009__audio_0028_0010__cues [arg1] 0028_0008__helpful helpful 0028_0009__audio_0028_0010__cues->0028_0008__helpful [attrib] 0028_0012__the_0028_0013__positions the_positions 0028_0009__audio_0028_0010__cues->0028_0012__the_0028_0013__positions about 0028_0015__enemies enemies 0028_0012__the_0028_0013__positions->0028_0015__enemies of 0028_0017__alert->0028_0004__stereo_0028_0005__separation [arg0] 0028_0018__you you 0028_0017__alert->0028_0018__you [arg1] 0028_0021__projectiles projectiles 0028_0017__alert->0028_0021__projectiles to[clr] 0028_0020__incoming incoming 0028_0021__projectiles->0028_0020__incoming [attrib]
arc(r_0028_0004__stereo_r_0028_0005__separation,r_0028_0001__The_r_0028_0002__game,genv).
arc(r_0028_0006__can,r_0028_0016__and,keep_scope).
arc(r_0028_0007__give,r_0028_0004__stereo_r_0028_0005__separation,arg0).
arc(r_0028_0007__give,r_0028_0009__audio_r_0028_0010__cues,arg1).
arc(r_0028_0009__audio_r_0028_0010__cues,r_0028_0008__helpful,attrib).
arc(r_0028_0009__audio_r_0028_0010__cues,r_0028_0012__the_r_0028_0013__positions,r_0028_0011__about).
arc(r_0028_0012__the_r_0028_0013__positions,r_0028_0015__enemies,r_0028_0014__of).
arc(r_0028_0016__and,r_0028_0007__give,conj1).
arc(r_0028_0016__and,r_0028_0017__alert,conj2).
arc(r_0028_0017__alert,r_0028_0004__stereo_r_0028_0005__separation,arg0).
arc(r_0028_0017__alert,r_0028_0018__you,arg1).
arc(r_0028_0017__alert,r_0028_0021__projectiles,r_0028_0019__to__clr).
arc(r_0028_0021__projectiles,r_0028_0020__incoming,attrib).


IP-MAT NP-SBJ NP-GENV D The N game GENM 's N stereo N separation MD;~cat_Vi can IP-INF-CAT ILYR ILYR VB give NP-OB1 ADJP ADJ helpful N audio NS cues PP P-ROLE about NP D the NS positions PP P-ROLE of NP NS enemies CONJP CONJ and ILYR VB alert NP-OB1 PRO you PP-CLR P-ROLE to NP ADJP ADJ incoming NS projectiles PUNC .
( (IP-MAT (NP-SBJ (NP-GENV (D The;{the})
                           (N game;{game})
                           (GENM <apos>s))
                  (N stereo;{stereo})
                  (N separation;{separation}))
          (MD;~cat_Vi can;{can})
          (IP-INF-CAT (ILYR (ILYR (VB give;{give})
                                  (NP-OB1;{AUDIO_CUES} (ADJP (ADJ helpful;{helpful}))
                                                       (N audio;{audio})
                                                       (NS cues;{cue})
                                                       (PP (P-ROLE about;{about})
                                                           (NP (D the;{the})
                                                               (NS positions;{position})
                                                               (PP (P-ROLE of;{of})
                                                                   (NP (NS enemies;{enemy})))))))
                            (CONJP (CONJ and;{and})
                                   (ILYR (VB alert;{alert})
                                         (NP-OB1 (PRO you;{you}))
                                         (PP-CLR (P-ROLE to;{to})
                                                 (NP (ADJP (ADJ incoming;{incoming}))
                                                     (NS projectiles;{projectile})))))))
          (PUNC .))
  (ID 28_a_freedoom))