29_a_freedoom
Headphones give you a more precise way to pick up on these cues .
arc(r_0029_0002__give,r_0029_0001__Headphones,arg0).
arc(r_0029_0002__give,r_0029_0003__you,arg2).
arc(r_0029_0002__give,r_0029_0004__a_r_0029_0007__way,arg1).
arc(r_0029_0004__a_r_0029_0007__way,r_0029_0006__precise,attrib).
arc(r_0029_0004__a_r_0029_0007__way,r_0029_0009__pick_r_0029_0010__up,emb).
arc(r_0029_0006__precise,r_0029_0005__more,qual).
arc(r_0029_0009__pick_r_0029_0010__up,r_0029_0012__these_r_0029_0013__cues,r_0029_0011__on__clr).
( (IP-MAT (NP-SBJ (NS Headphones;{headphone}))
(VBP give;{give})
(NP-OB2 (PRO you;{you}))
(NP-OB1 (D a;{a})
(ADJP (ADVP (ADVR more;{more}))
(ADJ precise;{precise}))
(N way;{way})
(IP-INF (TO to;{to})
(VB pick;{pick})
(RP up;{up})
(PP-CLR (P-ROLE on;{on})
(NP;{AUDIO_CUES} (D these;{these})
(NS cues;{cue})))))
(PUNC .))
(ID 29_a_freedoom))