29_a_freedoom
The game's stereo separation can give helpful audio cues about the positions of enemies and alert you to incoming projectiles.
( (IP-MAT (NP-SBJ (NP-GEN (D The;{the})
(N game;{game})
(GENM <apos>s))
(N stereo;{stereo})
(N separation;{separation}))
(MD;_cat_Vi_ can;{can})
(IP-INF-CAT (ILYR (ILYR (VB;_Tn_ give;{give})
(NP-OB1;{AUDIO_CUES} (ADJP (ADJ helpful;{helpful}))
(N audio;{audio})
(NS cues;{cue})
(PP (P-ROLE about;{about})
(NP (D the;{the})
(NS positions;{position})
(PP (P-ROLE of;{of})
(NP (NS enemies;{enemy})))))))
(CONJP (CONJ and;{and})
(ILYR (VB;_Tn.pr_ alert;{alert[to]})
(NP-OB1 (PRO you;{you}))
(PP-CLR (P-ROLE to;{to})
(NP (ADJP (ADJ incoming;{incoming}))
(NS projectiles;{projectile})))))))
(PUNC .))
(ID 29_a_freedoom))
arc(r_0029_0004__stereo_r_0029_0005__separation,r_0029_0001__The_r_0029_0002__game,gen).
arc(r_0029_0006__can,r_0029_0016__and,scope).
arc(r_0029_0007__give,r_0029_0004__stereo_r_0029_0005__separation,arg0).
arc(r_0029_0007__give,r_0029_0009__audio_r_0029_0010__cues,arg1).
arc(r_0029_0009__audio_r_0029_0010__cues,r_0029_0008__helpful,attrib).
arc(r_0029_0009__audio_r_0029_0010__cues,r_0029_0012__the_r_0029_0013__positions,r_0029_0011__about).
arc(r_0029_0012__the_r_0029_0013__positions,r_0029_0015__enemies,r_0029_0014__of).
arc(r_0029_0016__and,r_0029_0007__give,conj1).
arc(r_0029_0016__and,r_0029_0017__alert_r_0029_0019__to,conj2).
arc(r_0029_0017__alert_r_0029_0019__to,r_0029_0004__stereo_r_0029_0005__separation,arg0).
arc(r_0029_0017__alert_r_0029_0019__to,r_0029_0018__you,arg1).
arc(r_0029_0017__alert_r_0029_0019__to,r_0029_0021__projectiles,arg2).
arc(r_0029_0021__projectiles,r_0029_0020__incoming,attrib).
fof(formula,axiom,
? [R_0029_0001__THE_R_0029_0002__GAME,R_0029_0004__STEREO_R_0029_0005__SEPARATION,R_0029_0008__HELPFUL,R_0029_0015__ENEMIES,R_0029_0012__THE_R_0029_0013__POSITIONS,R_0029_0009__AUDIO_R_0029_0010__CUES,R_0029_0007__GIVE,R_0029_0018__YOU,R_0029_0020__INCOMING,R_0029_0021__PROJECTILES,R_0029_0017__ALERT_R_0029_0019__TO,R_0029_0016__AND,R_0029_0006__CAN] :
( r_0029_0001__The_r_0029_0002__game(R_0029_0001__THE_R_0029_0002__GAME)
& r_0029_0008__helpful(R_0029_0008__HELPFUL)
& r_0029_0015__enemies(R_0029_0015__ENEMIES)
& r_0029_0018__you(R_0029_0018__YOU)
& r_0029_0020__incoming(R_0029_0020__INCOMING)
& r_0029_0006__can(R_0029_0006__CAN)
& has_keep_scope(R_0029_0006__CAN,R_0029_0016__AND)
& r_0029_0016__and(R_0029_0016__AND)
& has_conj2(R_0029_0016__AND,R_0029_0017__ALERT_R_0029_0019__TO)
& r_0029_0017__alert_r_0029_0019__to(R_0029_0017__ALERT_R_0029_0019__TO)
& has_arg2(R_0029_0017__ALERT_R_0029_0019__TO,R_0029_0021__PROJECTILES)
& r_0029_0021__projectiles(R_0029_0021__PROJECTILES)
& has_attrib(R_0029_0021__PROJECTILES,R_0029_0020__INCOMING)
& has_arg1(R_0029_0017__ALERT_R_0029_0019__TO,R_0029_0018__YOU)
& has_arg0(R_0029_0017__ALERT_R_0029_0019__TO,R_0029_0004__STEREO_R_0029_0005__SEPARATION)
& r_0029_0004__stereo_r_0029_0005__separation(R_0029_0004__STEREO_R_0029_0005__SEPARATION)
& has_gen(R_0029_0004__STEREO_R_0029_0005__SEPARATION,R_0029_0001__THE_R_0029_0002__GAME)
& has_conj1(R_0029_0016__AND,R_0029_0007__GIVE)
& r_0029_0007__give(R_0029_0007__GIVE)
& has_arg1(R_0029_0007__GIVE,R_0029_0009__AUDIO_R_0029_0010__CUES)
& r_0029_0009__audio_r_0029_0010__cues(R_0029_0009__AUDIO_R_0029_0010__CUES)
& has_r_0029_0011__about(R_0029_0009__AUDIO_R_0029_0010__CUES,R_0029_0012__THE_R_0029_0013__POSITIONS)
& r_0029_0012__the_r_0029_0013__positions(R_0029_0012__THE_R_0029_0013__POSITIONS)
& has_r_0029_0014__of(R_0029_0012__THE_R_0029_0013__POSITIONS,R_0029_0015__ENEMIES)
& has_attrib(R_0029_0009__AUDIO_R_0029_0010__CUES,R_0029_0008__HELPFUL)
& has_arg0(R_0029_0007__GIVE,R_0029_0004__STEREO_R_0029_0005__SEPARATION) ) ).