29_a_freedoom
The game's stereo separation can give helpful audio cues about the positions of enemies and alert you to incoming projectiles.

n29_a_freedoom n29_a_freedoom__1_1_1_1_1 The n29_a_freedoom__1_1_1_2_1 game n29_a_freedoom__1_1_1_3_1 's n29_a_freedoom__1_1_2_1 stereo n29_a_freedoom__1_1_3_1 separation n29_a_freedoom__1_2_1 can n29_a_freedoom__1_3_1_1_1_1 give n29_a_freedoom__1_3_1_1_2_1_1_1 helpful n29_a_freedoom__1_3_1_1_2_2_1 audio n29_a_freedoom__1_3_1_1_2_3_1 cues n29_a_freedoom__1_3_1_1_2_4_1_1 about n29_a_freedoom__1_3_1_1_2_4_2_1_1 the n29_a_freedoom__1_3_1_1_2_4_2_2_1 positions n29_a_freedoom__1_3_1_1_2_4_2_3_1_1 of n29_a_freedoom__1_3_1_1_2_4_2_3_2_1_1 enemies n29_a_freedoom__1_3_1_2_1_1 and n29_a_freedoom__1_3_1_2_2_1_1 alert n29_a_freedoom__1_3_1_2_2_2_1_1 you n29_a_freedoom__1_3_1_2_2_3_1_1 to n29_a_freedoom__1_3_1_2_2_3_2_1_1_1 incoming n29_a_freedoom__1_3_1_2_2_3_2_2_1 projectiles n29_a_freedoom__1_4_1 . n29_a_freedoom__1 IP-MAT n29_a_freedoom__1_1 NP-SBJ n29_a_freedoom__1->n29_a_freedoom__1_1 n29_a_freedoom__1_2 MD;_cat_Vi_ n29_a_freedoom__1->n29_a_freedoom__1_2 n29_a_freedoom__1_3 IP-INF-CAT n29_a_freedoom__1->n29_a_freedoom__1_3 n29_a_freedoom__1_4 PUNC n29_a_freedoom__1->n29_a_freedoom__1_4 n29_a_freedoom__1_1_1 NP-GEN n29_a_freedoom__1_1->n29_a_freedoom__1_1_1 n29_a_freedoom__1_1_2 N n29_a_freedoom__1_1->n29_a_freedoom__1_1_2 n29_a_freedoom__1_1_3 N n29_a_freedoom__1_1->n29_a_freedoom__1_1_3 n29_a_freedoom__1_1_1_1 D n29_a_freedoom__1_1_1->n29_a_freedoom__1_1_1_1 n29_a_freedoom__1_1_1_2 N n29_a_freedoom__1_1_1->n29_a_freedoom__1_1_1_2 n29_a_freedoom__1_1_1_3 GENM n29_a_freedoom__1_1_1->n29_a_freedoom__1_1_1_3 n29_a_freedoom__1_1_1_1->n29_a_freedoom__1_1_1_1_1 n29_a_freedoom__1_1_1_2->n29_a_freedoom__1_1_1_2_1 n29_a_freedoom__1_1_1_3->n29_a_freedoom__1_1_1_3_1 n29_a_freedoom__1_1_2->n29_a_freedoom__1_1_2_1 n29_a_freedoom__1_1_3->n29_a_freedoom__1_1_3_1 n29_a_freedoom__1_2->n29_a_freedoom__1_2_1 n29_a_freedoom__1_3_1 ILYR n29_a_freedoom__1_3->n29_a_freedoom__1_3_1 n29_a_freedoom__1_3_1_1 ILYR n29_a_freedoom__1_3_1->n29_a_freedoom__1_3_1_1 n29_a_freedoom__1_3_1_2 CONJP n29_a_freedoom__1_3_1->n29_a_freedoom__1_3_1_2 n29_a_freedoom__1_3_1_1_1 VB;_Tn_ n29_a_freedoom__1_3_1_1->n29_a_freedoom__1_3_1_1_1 n29_a_freedoom__1_3_1_1_2 NP-OB1 n29_a_freedoom__1_3_1_1->n29_a_freedoom__1_3_1_1_2 n29_a_freedoom__1_3_1_1_1->n29_a_freedoom__1_3_1_1_1_1 n29_a_freedoom__1_3_1_1_2_1 ADJP n29_a_freedoom__1_3_1_1_2->n29_a_freedoom__1_3_1_1_2_1 n29_a_freedoom__1_3_1_1_2_2 N n29_a_freedoom__1_3_1_1_2->n29_a_freedoom__1_3_1_1_2_2 n29_a_freedoom__1_3_1_1_2_3 NS n29_a_freedoom__1_3_1_1_2->n29_a_freedoom__1_3_1_1_2_3 n29_a_freedoom__1_3_1_1_2_4 PP n29_a_freedoom__1_3_1_1_2->n29_a_freedoom__1_3_1_1_2_4 n29_a_freedoom__1_3_1_1_2_1_1 ADJ n29_a_freedoom__1_3_1_1_2_1->n29_a_freedoom__1_3_1_1_2_1_1 n29_a_freedoom__1_3_1_1_2_1_1->n29_a_freedoom__1_3_1_1_2_1_1_1 n29_a_freedoom__1_3_1_1_2_2->n29_a_freedoom__1_3_1_1_2_2_1 n29_a_freedoom__1_3_1_1_2_3->n29_a_freedoom__1_3_1_1_2_3_1 n29_a_freedoom__1_3_1_1_2_4_1 P-ROLE n29_a_freedoom__1_3_1_1_2_4->n29_a_freedoom__1_3_1_1_2_4_1 n29_a_freedoom__1_3_1_1_2_4_2 NP n29_a_freedoom__1_3_1_1_2_4->n29_a_freedoom__1_3_1_1_2_4_2 n29_a_freedoom__1_3_1_1_2_4_1->n29_a_freedoom__1_3_1_1_2_4_1_1 n29_a_freedoom__1_3_1_1_2_4_2_1 D n29_a_freedoom__1_3_1_1_2_4_2->n29_a_freedoom__1_3_1_1_2_4_2_1 n29_a_freedoom__1_3_1_1_2_4_2_2 NS n29_a_freedoom__1_3_1_1_2_4_2->n29_a_freedoom__1_3_1_1_2_4_2_2 n29_a_freedoom__1_3_1_1_2_4_2_3 PP n29_a_freedoom__1_3_1_1_2_4_2->n29_a_freedoom__1_3_1_1_2_4_2_3 n29_a_freedoom__1_3_1_1_2_4_2_1->n29_a_freedoom__1_3_1_1_2_4_2_1_1 n29_a_freedoom__1_3_1_1_2_4_2_2->n29_a_freedoom__1_3_1_1_2_4_2_2_1 n29_a_freedoom__1_3_1_1_2_4_2_3_1 P-ROLE n29_a_freedoom__1_3_1_1_2_4_2_3->n29_a_freedoom__1_3_1_1_2_4_2_3_1 n29_a_freedoom__1_3_1_1_2_4_2_3_2 NP n29_a_freedoom__1_3_1_1_2_4_2_3->n29_a_freedoom__1_3_1_1_2_4_2_3_2 n29_a_freedoom__1_3_1_1_2_4_2_3_1->n29_a_freedoom__1_3_1_1_2_4_2_3_1_1 n29_a_freedoom__1_3_1_1_2_4_2_3_2_1 NS n29_a_freedoom__1_3_1_1_2_4_2_3_2->n29_a_freedoom__1_3_1_1_2_4_2_3_2_1 n29_a_freedoom__1_3_1_1_2_4_2_3_2_1->n29_a_freedoom__1_3_1_1_2_4_2_3_2_1_1 n29_a_freedoom__1_3_1_2_1 CONJ n29_a_freedoom__1_3_1_2->n29_a_freedoom__1_3_1_2_1 n29_a_freedoom__1_3_1_2_2 ILYR n29_a_freedoom__1_3_1_2->n29_a_freedoom__1_3_1_2_2 n29_a_freedoom__1_3_1_2_1->n29_a_freedoom__1_3_1_2_1_1 n29_a_freedoom__1_3_1_2_2_1 VB;_Tn.pr_ n29_a_freedoom__1_3_1_2_2->n29_a_freedoom__1_3_1_2_2_1 n29_a_freedoom__1_3_1_2_2_2 NP-OB1 n29_a_freedoom__1_3_1_2_2->n29_a_freedoom__1_3_1_2_2_2 n29_a_freedoom__1_3_1_2_2_3 PP-CLR n29_a_freedoom__1_3_1_2_2->n29_a_freedoom__1_3_1_2_2_3 n29_a_freedoom__1_3_1_2_2_1->n29_a_freedoom__1_3_1_2_2_1_1 n29_a_freedoom__1_3_1_2_2_2_1 PRO n29_a_freedoom__1_3_1_2_2_2->n29_a_freedoom__1_3_1_2_2_2_1 n29_a_freedoom__1_3_1_2_2_2_1->n29_a_freedoom__1_3_1_2_2_2_1_1 n29_a_freedoom__1_3_1_2_2_3_1 P-ROLE n29_a_freedoom__1_3_1_2_2_3->n29_a_freedoom__1_3_1_2_2_3_1 n29_a_freedoom__1_3_1_2_2_3_2 NP n29_a_freedoom__1_3_1_2_2_3->n29_a_freedoom__1_3_1_2_2_3_2 n29_a_freedoom__1_3_1_2_2_3_1->n29_a_freedoom__1_3_1_2_2_3_1_1 n29_a_freedoom__1_3_1_2_2_3_2_1 ADJP n29_a_freedoom__1_3_1_2_2_3_2->n29_a_freedoom__1_3_1_2_2_3_2_1 n29_a_freedoom__1_3_1_2_2_3_2_2 NS n29_a_freedoom__1_3_1_2_2_3_2->n29_a_freedoom__1_3_1_2_2_3_2_2 n29_a_freedoom__1_3_1_2_2_3_2_1_1 ADJ n29_a_freedoom__1_3_1_2_2_3_2_1->n29_a_freedoom__1_3_1_2_2_3_2_1_1 n29_a_freedoom__1_3_1_2_2_3_2_1_1->n29_a_freedoom__1_3_1_2_2_3_2_1_1_1 n29_a_freedoom__1_3_1_2_2_3_2_2->n29_a_freedoom__1_3_1_2_2_3_2_2_1 n29_a_freedoom__1_4->n29_a_freedoom__1_4_1
( (IP-MAT (NP-SBJ (NP-GEN (D The;{the})
                          (N game;{game})
                          (GENM <apos>s))
                  (N stereo;{stereo})
                  (N separation;{separation}))
          (MD;_cat_Vi_ can;{can})
          (IP-INF-CAT (ILYR (ILYR (VB;_Tn_ give;{give})
                                  (NP-OB1;{AUDIO_CUES} (ADJP (ADJ helpful;{helpful}))
                                                       (N audio;{audio})
                                                       (NS cues;{cue})
                                                       (PP (P-ROLE about;{about})
                                                           (NP (D the;{the})
                                                               (NS positions;{position})
                                                               (PP (P-ROLE of;{of})
                                                                   (NP (NS enemies;{enemy})))))))
                            (CONJP (CONJ and;{and})
                                   (ILYR (VB;_Tn.pr_ alert;{alert[to]})
                                         (NP-OB1 (PRO you;{you}))
                                         (PP-CLR (P-ROLE to;{to})
                                                 (NP (ADJP (ADJ incoming;{incoming}))
                                                     (NS projectiles;{projectile})))))))
          (PUNC .))
  (ID 29_a_freedoom))



%3 r_0029_0021__projectiles projectiles r_0029_0020__incoming incoming r_0029_0021__projectiles->r_0029_0020__incoming [attrib] r_0029_0017__alert_r_0029_0019__to alert to r_0029_0017__alert_r_0029_0019__to->r_0029_0021__projectiles [arg2] r_0029_0018__you you r_0029_0017__alert_r_0029_0019__to->r_0029_0018__you [arg1] r_0029_0004__stereo_r_0029_0005__separation stereo separation r_0029_0017__alert_r_0029_0019__to->r_0029_0004__stereo_r_0029_0005__separation [arg0] r_0029_0001__The_r_0029_0002__game The game r_0029_0004__stereo_r_0029_0005__separation->r_0029_0001__The_r_0029_0002__game [gen] r_0029_0016__and and r_0029_0016__and->r_0029_0017__alert_r_0029_0019__to [conj2] r_0029_0007__give give r_0029_0016__and->r_0029_0007__give [conj1] r_0029_0007__give->r_0029_0004__stereo_r_0029_0005__separation [arg0] r_0029_0009__audio_r_0029_0010__cues audio cues r_0029_0007__give->r_0029_0009__audio_r_0029_0010__cues [arg1] r_0029_0012__the_r_0029_0013__positions the positions r_0029_0015__enemies enemies r_0029_0012__the_r_0029_0013__positions->r_0029_0015__enemies of r_0029_0009__audio_r_0029_0010__cues->r_0029_0012__the_r_0029_0013__positions about r_0029_0008__helpful helpful r_0029_0009__audio_r_0029_0010__cues->r_0029_0008__helpful [attrib] r_0029_0006__can can r_0029_0006__can->r_0029_0016__and [scope]
arc(r_0029_0004__stereo_r_0029_0005__separation,r_0029_0001__The_r_0029_0002__game,gen).
arc(r_0029_0006__can,r_0029_0016__and,scope).
arc(r_0029_0007__give,r_0029_0004__stereo_r_0029_0005__separation,arg0).
arc(r_0029_0007__give,r_0029_0009__audio_r_0029_0010__cues,arg1).
arc(r_0029_0009__audio_r_0029_0010__cues,r_0029_0008__helpful,attrib).
arc(r_0029_0009__audio_r_0029_0010__cues,r_0029_0012__the_r_0029_0013__positions,r_0029_0011__about).
arc(r_0029_0012__the_r_0029_0013__positions,r_0029_0015__enemies,r_0029_0014__of).
arc(r_0029_0016__and,r_0029_0007__give,conj1).
arc(r_0029_0016__and,r_0029_0017__alert_r_0029_0019__to,conj2).
arc(r_0029_0017__alert_r_0029_0019__to,r_0029_0004__stereo_r_0029_0005__separation,arg0).
arc(r_0029_0017__alert_r_0029_0019__to,r_0029_0018__you,arg1).
arc(r_0029_0017__alert_r_0029_0019__to,r_0029_0021__projectiles,arg2).
arc(r_0029_0021__projectiles,r_0029_0020__incoming,attrib).



%3 r_0029_0004__stereo_r_0029_0005__separation stereo separation r_0029_0001__The_r_0029_0002__game The game r_0029_0004__stereo_r_0029_0005__separation->r_0029_0001__The_r_0029_0002__game [gen] r_0029_0007__give give r_0029_0007__give->r_0029_0004__stereo_r_0029_0005__separation [arg0] r_0029_0009__audio_r_0029_0010__cues audio cues r_0029_0007__give->r_0029_0009__audio_r_0029_0010__cues [arg1] r_0029_0008__helpful helpful r_0029_0009__audio_r_0029_0010__cues->r_0029_0008__helpful [attrib] r_0029_0012__the_r_0029_0013__positions the positions r_0029_0009__audio_r_0029_0010__cues->r_0029_0012__the_r_0029_0013__positions about r_0029_0015__enemies enemies r_0029_0012__the_r_0029_0013__positions->r_0029_0015__enemies of r_0029_0016__and and r_0029_0016__and->r_0029_0007__give [conj1] r_0029_0017__alert_r_0029_0019__to alert to r_0029_0016__and->r_0029_0017__alert_r_0029_0019__to [conj2] r_0029_0017__alert_r_0029_0019__to->r_0029_0004__stereo_r_0029_0005__separation [arg0] r_0029_0018__you you r_0029_0017__alert_r_0029_0019__to->r_0029_0018__you [arg1] r_0029_0021__projectiles projectiles r_0029_0017__alert_r_0029_0019__to->r_0029_0021__projectiles [arg2] r_0029_0020__incoming incoming r_0029_0021__projectiles->r_0029_0020__incoming [attrib] r_0029_0006__can can r_0029_0006__can->r_0029_0016__and [keep_scope]
fof(formula,axiom,
    ? [R_0029_0001__THE_R_0029_0002__GAME,R_0029_0004__STEREO_R_0029_0005__SEPARATION,R_0029_0008__HELPFUL,R_0029_0015__ENEMIES,R_0029_0012__THE_R_0029_0013__POSITIONS,R_0029_0009__AUDIO_R_0029_0010__CUES,R_0029_0007__GIVE,R_0029_0018__YOU,R_0029_0020__INCOMING,R_0029_0021__PROJECTILES,R_0029_0017__ALERT_R_0029_0019__TO,R_0029_0016__AND,R_0029_0006__CAN] :
      ( r_0029_0001__The_r_0029_0002__game(R_0029_0001__THE_R_0029_0002__GAME)
      & r_0029_0008__helpful(R_0029_0008__HELPFUL)
      & r_0029_0015__enemies(R_0029_0015__ENEMIES)
      & r_0029_0018__you(R_0029_0018__YOU)
      & r_0029_0020__incoming(R_0029_0020__INCOMING)
      & r_0029_0006__can(R_0029_0006__CAN)
      & has_keep_scope(R_0029_0006__CAN,R_0029_0016__AND)
      & r_0029_0016__and(R_0029_0016__AND)
      & has_conj2(R_0029_0016__AND,R_0029_0017__ALERT_R_0029_0019__TO)
      & r_0029_0017__alert_r_0029_0019__to(R_0029_0017__ALERT_R_0029_0019__TO)
      & has_arg2(R_0029_0017__ALERT_R_0029_0019__TO,R_0029_0021__PROJECTILES)
      & r_0029_0021__projectiles(R_0029_0021__PROJECTILES)
      & has_attrib(R_0029_0021__PROJECTILES,R_0029_0020__INCOMING)
      & has_arg1(R_0029_0017__ALERT_R_0029_0019__TO,R_0029_0018__YOU)
      & has_arg0(R_0029_0017__ALERT_R_0029_0019__TO,R_0029_0004__STEREO_R_0029_0005__SEPARATION)
      & r_0029_0004__stereo_r_0029_0005__separation(R_0029_0004__STEREO_R_0029_0005__SEPARATION)
      & has_gen(R_0029_0004__STEREO_R_0029_0005__SEPARATION,R_0029_0001__THE_R_0029_0002__GAME)
      & has_conj1(R_0029_0016__AND,R_0029_0007__GIVE)
      & r_0029_0007__give(R_0029_0007__GIVE)
      & has_arg1(R_0029_0007__GIVE,R_0029_0009__AUDIO_R_0029_0010__CUES)
      & r_0029_0009__audio_r_0029_0010__cues(R_0029_0009__AUDIO_R_0029_0010__CUES)
      & has_r_0029_0011__about(R_0029_0009__AUDIO_R_0029_0010__CUES,R_0029_0012__THE_R_0029_0013__POSITIONS)
      & r_0029_0012__the_r_0029_0013__positions(R_0029_0012__THE_R_0029_0013__POSITIONS)
      & has_r_0029_0014__of(R_0029_0012__THE_R_0029_0013__POSITIONS,R_0029_0015__ENEMIES)
      & has_attrib(R_0029_0009__AUDIO_R_0029_0010__CUES,R_0029_0008__HELPFUL)
      & has_arg0(R_0029_0007__GIVE,R_0029_0004__STEREO_R_0029_0005__SEPARATION) ) ).