29_a_freedoom
The game's stereo separation can give helpful audio cues about the positions of enemies and alert you to incoming projectiles.

%3 0029_0004__stereo_5__separation stereo_separation 0029_0001__The_2__game The_game 0029_0004__stereo_5__separation->0029_0001__The_2__game [gen] 0029_0006__can can 0029_0016__and and 0029_0006__can->0029_0016__and [scope] 0029_0007__give give 0029_0016__and->0029_0007__give [conj1] 0029_0017__alert_19__to alert_to 0029_0016__and->0029_0017__alert_19__to [conj2] 0029_0007__give->0029_0004__stereo_5__separation [arg0] 0029_0009__audio_10__cues audio_cues 0029_0007__give->0029_0009__audio_10__cues [arg1] 0029_0008__helpful helpful 0029_0009__audio_10__cues->0029_0008__helpful [attrib] 0029_0012__the_13__positions the_positions 0029_0009__audio_10__cues->0029_0012__the_13__positions about 0029_0015__enemies enemies 0029_0012__the_13__positions->0029_0015__enemies of 0029_0017__alert_19__to->0029_0004__stereo_5__separation [arg0] 0029_0018__you you 0029_0017__alert_19__to->0029_0018__you [arg1] 0029_0021__projectiles projectiles 0029_0017__alert_19__to->0029_0021__projectiles [arg2] 0029_0020__incoming incoming 0029_0021__projectiles->0029_0020__incoming [attrib]
arc(r_0029_0004__stereo_r_0029_0005__separation,r_0029_0001__The_r_0029_0002__game,gen).
arc(r_0029_0006__can,r_0029_0016__and,scope).
arc(r_0029_0007__give,r_0029_0004__stereo_r_0029_0005__separation,arg0).
arc(r_0029_0007__give,r_0029_0009__audio_r_0029_0010__cues,arg1).
arc(r_0029_0009__audio_r_0029_0010__cues,r_0029_0008__helpful,attrib).
arc(r_0029_0009__audio_r_0029_0010__cues,r_0029_0012__the_r_0029_0013__positions,r_0029_0011__about).
arc(r_0029_0012__the_r_0029_0013__positions,r_0029_0015__enemies,r_0029_0014__of).
arc(r_0029_0016__and,r_0029_0007__give,conj1).
arc(r_0029_0016__and,r_0029_0017__alert_r_0029_0019__to,conj2).
arc(r_0029_0017__alert_r_0029_0019__to,r_0029_0004__stereo_r_0029_0005__separation,arg0).
arc(r_0029_0017__alert_r_0029_0019__to,r_0029_0018__you,arg1).
arc(r_0029_0017__alert_r_0029_0019__to,r_0029_0021__projectiles,arg2).
arc(r_0029_0021__projectiles,r_0029_0020__incoming,attrib).

n29_a_freedoom n29_a_freedoom__1_1_1_1_1 The n29_a_freedoom__1_1_1_2_1 game n29_a_freedoom__1_1_1_3_1 's n29_a_freedoom__1_1_2_1 stereo n29_a_freedoom__1_1_3_1 separation n29_a_freedoom__1_2_1 can n29_a_freedoom__1_3_1_1_1_1 give n29_a_freedoom__1_3_1_1_2_1_1_1 helpful n29_a_freedoom__1_3_1_1_2_2_1 audio n29_a_freedoom__1_3_1_1_2_3_1 cues n29_a_freedoom__1_3_1_1_2_4_1_1 about n29_a_freedoom__1_3_1_1_2_4_2_1_1 the n29_a_freedoom__1_3_1_1_2_4_2_2_1 positions n29_a_freedoom__1_3_1_1_2_4_2_3_1_1 of n29_a_freedoom__1_3_1_1_2_4_2_3_2_1_1 enemies n29_a_freedoom__1_3_1_2_1_1 and n29_a_freedoom__1_3_1_2_2_1_1 alert n29_a_freedoom__1_3_1_2_2_2_1_1 you n29_a_freedoom__1_3_1_2_2_3_1_1 to n29_a_freedoom__1_3_1_2_2_3_2_1_1_1 incoming n29_a_freedoom__1_3_1_2_2_3_2_2_1 projectiles n29_a_freedoom__1_4_1 . n29_a_freedoom__1 IP-MAT n29_a_freedoom__1_1 NP-SBJ n29_a_freedoom__1->n29_a_freedoom__1_1 n29_a_freedoom__1_2 MD;~cat_Vi n29_a_freedoom__1->n29_a_freedoom__1_2 n29_a_freedoom__1_3 IP-INF-CAT 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n29_a_freedoom__1_3_1_1_2_4_2 NP n29_a_freedoom__1_3_1_1_2_4->n29_a_freedoom__1_3_1_1_2_4_2 n29_a_freedoom__1_3_1_1_2_4_1->n29_a_freedoom__1_3_1_1_2_4_1_1 n29_a_freedoom__1_3_1_1_2_4_2_1 D n29_a_freedoom__1_3_1_1_2_4_2->n29_a_freedoom__1_3_1_1_2_4_2_1 n29_a_freedoom__1_3_1_1_2_4_2_2 NS n29_a_freedoom__1_3_1_1_2_4_2->n29_a_freedoom__1_3_1_1_2_4_2_2 n29_a_freedoom__1_3_1_1_2_4_2_3 PP n29_a_freedoom__1_3_1_1_2_4_2->n29_a_freedoom__1_3_1_1_2_4_2_3 n29_a_freedoom__1_3_1_1_2_4_2_1->n29_a_freedoom__1_3_1_1_2_4_2_1_1 n29_a_freedoom__1_3_1_1_2_4_2_2->n29_a_freedoom__1_3_1_1_2_4_2_2_1 n29_a_freedoom__1_3_1_1_2_4_2_3_1 P-ROLE n29_a_freedoom__1_3_1_1_2_4_2_3->n29_a_freedoom__1_3_1_1_2_4_2_3_1 n29_a_freedoom__1_3_1_1_2_4_2_3_2 NP n29_a_freedoom__1_3_1_1_2_4_2_3->n29_a_freedoom__1_3_1_1_2_4_2_3_2 n29_a_freedoom__1_3_1_1_2_4_2_3_1->n29_a_freedoom__1_3_1_1_2_4_2_3_1_1 n29_a_freedoom__1_3_1_1_2_4_2_3_2_1 NS n29_a_freedoom__1_3_1_1_2_4_2_3_2->n29_a_freedoom__1_3_1_1_2_4_2_3_2_1 n29_a_freedoom__1_3_1_1_2_4_2_3_2_1->n29_a_freedoom__1_3_1_1_2_4_2_3_2_1_1 n29_a_freedoom__1_3_1_2_1 CONJ n29_a_freedoom__1_3_1_2->n29_a_freedoom__1_3_1_2_1 n29_a_freedoom__1_3_1_2_2 ILYR n29_a_freedoom__1_3_1_2->n29_a_freedoom__1_3_1_2_2 n29_a_freedoom__1_3_1_2_1->n29_a_freedoom__1_3_1_2_1_1 n29_a_freedoom__1_3_1_2_2_1 VB;~Tn.pr n29_a_freedoom__1_3_1_2_2->n29_a_freedoom__1_3_1_2_2_1 n29_a_freedoom__1_3_1_2_2_2 NP-OB1 n29_a_freedoom__1_3_1_2_2->n29_a_freedoom__1_3_1_2_2_2 n29_a_freedoom__1_3_1_2_2_3 PP-CLR n29_a_freedoom__1_3_1_2_2->n29_a_freedoom__1_3_1_2_2_3 n29_a_freedoom__1_3_1_2_2_1->n29_a_freedoom__1_3_1_2_2_1_1 n29_a_freedoom__1_3_1_2_2_2_1 PRO n29_a_freedoom__1_3_1_2_2_2->n29_a_freedoom__1_3_1_2_2_2_1 n29_a_freedoom__1_3_1_2_2_2_1->n29_a_freedoom__1_3_1_2_2_2_1_1 n29_a_freedoom__1_3_1_2_2_3_1 P-ROLE n29_a_freedoom__1_3_1_2_2_3->n29_a_freedoom__1_3_1_2_2_3_1 n29_a_freedoom__1_3_1_2_2_3_2 NP n29_a_freedoom__1_3_1_2_2_3->n29_a_freedoom__1_3_1_2_2_3_2 n29_a_freedoom__1_3_1_2_2_3_1->n29_a_freedoom__1_3_1_2_2_3_1_1 n29_a_freedoom__1_3_1_2_2_3_2_1 ADJP n29_a_freedoom__1_3_1_2_2_3_2->n29_a_freedoom__1_3_1_2_2_3_2_1 n29_a_freedoom__1_3_1_2_2_3_2_2 NS n29_a_freedoom__1_3_1_2_2_3_2->n29_a_freedoom__1_3_1_2_2_3_2_2 n29_a_freedoom__1_3_1_2_2_3_2_1_1 ADJ n29_a_freedoom__1_3_1_2_2_3_2_1->n29_a_freedoom__1_3_1_2_2_3_2_1_1 n29_a_freedoom__1_3_1_2_2_3_2_1_1->n29_a_freedoom__1_3_1_2_2_3_2_1_1_1 n29_a_freedoom__1_3_1_2_2_3_2_2->n29_a_freedoom__1_3_1_2_2_3_2_2_1 n29_a_freedoom__1_4->n29_a_freedoom__1_4_1
( (IP-MAT (NP-SBJ (NP-GEN (D The;{the})
                          (N game;{game})
                          (GENM <apos>s))
                  (N stereo;{stereo})
                  (N separation;{separation}))
          (MD;~cat_Vi can;{can})
          (IP-INF-CAT (ILYR (ILYR (VB;~Tn give;{give})
                                  (NP-OB1;{AUDIO_CUES} (ADJP (ADJ helpful;{helpful}))
                                                       (N audio;{audio})
                                                       (NS cues;{cue})
                                                       (PP (P-ROLE about;{about})
                                                           (NP (D the;{the})
                                                               (NS positions;{position})
                                                               (PP (P-ROLE of;{of})
                                                                   (NP (NS enemies;{enemy})))))))
                            (CONJP (CONJ and;{and})
                                   (ILYR (VB;~Tn.pr alert;{alert[to]})
                                         (NP-OB1 (PRO you;{you}))
                                         (PP-CLR (P-ROLE to;{to})
                                                 (NP (ADJP (ADJ incoming;{incoming}))
                                                     (NS projectiles;{projectile})))))))
          (PUNC .))
  (ID 29_a_freedoom))