30_a_freedoom
Headphones give you a more precise way to pick up on these cues.

%3 0030_0002__give give 0030_0001__Headphones Headphones 0030_0002__give->0030_0001__Headphones [arg0] 0030_0003__you you 0030_0002__give->0030_0003__you [arg2] 0030_0004__a_7__way a_way 0030_0002__give->0030_0004__a_7__way [arg1] 0030_0006__precise precise 0030_0004__a_7__way->0030_0006__precise [attrib] 0030_0009__pick_10__up pick_up 0030_0004__a_7__way->0030_0009__pick_10__up [emb] 0030_0005__more more 0030_0006__precise->0030_0005__more [qual] 0030_0012__these_13__cues these_cues 0030_0009__pick_10__up->0030_0012__these_13__cues on[clr] 0030_5007 0030_0009__pick_10__up->0030_5007 [arg0]
arc(r_0030_0002__give,r_0030_0001__Headphones,arg0).
arc(r_0030_0002__give,r_0030_0003__you,arg2).
arc(r_0030_0002__give,r_0030_0004__a_r_0030_0007__way,arg1).
arc(r_0030_0004__a_r_0030_0007__way,r_0030_0006__precise,attrib).
arc(r_0030_0004__a_r_0030_0007__way,r_0030_0009__pick_r_0030_0010__up,emb).
arc(r_0030_0006__precise,r_0030_0005__more,qual).
arc(r_0030_0009__pick_r_0030_0010__up,r_0030_0012__these_r_0030_0013__cues,r_0030_0011__on__clr).
arc(r_0030_0009__pick_r_0030_0010__up,z_0030_5007,arg0).

n30_a_freedoom n30_a_freedoom__1_1_1_1 Headphones n30_a_freedoom__1_2_1 give n30_a_freedoom__1_3_1_1 you n30_a_freedoom__1_4_1_1 a n30_a_freedoom__1_4_2_1_1_1 more n30_a_freedoom__1_4_2_2_1 precise n30_a_freedoom__1_4_3_1 way n30_a_freedoom__1_4_4_1_1 to n30_a_freedoom__1_4_4_2_1 pick n30_a_freedoom__1_4_4_3_1 up n30_a_freedoom__1_4_4_4_1_1 on n30_a_freedoom__1_4_4_4_2_1_1 these n30_a_freedoom__1_4_4_4_2_2_1 cues n30_a_freedoom__1_5_1 . n30_a_freedoom__1 IP-MAT n30_a_freedoom__1_1 NP-SBJ n30_a_freedoom__1->n30_a_freedoom__1_1 n30_a_freedoom__1_2 VBP;~Dn.n n30_a_freedoom__1->n30_a_freedoom__1_2 n30_a_freedoom__1_3 NP-OB2 n30_a_freedoom__1->n30_a_freedoom__1_3 n30_a_freedoom__1_4 NP-OB1 n30_a_freedoom__1->n30_a_freedoom__1_4 n30_a_freedoom__1_5 PUNC n30_a_freedoom__1->n30_a_freedoom__1_5 n30_a_freedoom__1_1_1 NS n30_a_freedoom__1_1->n30_a_freedoom__1_1_1 n30_a_freedoom__1_1_1->n30_a_freedoom__1_1_1_1 n30_a_freedoom__1_2->n30_a_freedoom__1_2_1 n30_a_freedoom__1_3_1 PRO n30_a_freedoom__1_3->n30_a_freedoom__1_3_1 n30_a_freedoom__1_3_1->n30_a_freedoom__1_3_1_1 n30_a_freedoom__1_4_1 D n30_a_freedoom__1_4->n30_a_freedoom__1_4_1 n30_a_freedoom__1_4_2 ADJP n30_a_freedoom__1_4->n30_a_freedoom__1_4_2 n30_a_freedoom__1_4_3 N n30_a_freedoom__1_4->n30_a_freedoom__1_4_3 n30_a_freedoom__1_4_4 IP-INF n30_a_freedoom__1_4->n30_a_freedoom__1_4_4 n30_a_freedoom__1_4_1->n30_a_freedoom__1_4_1_1 n30_a_freedoom__1_4_2_1 ADVP n30_a_freedoom__1_4_2->n30_a_freedoom__1_4_2_1 n30_a_freedoom__1_4_2_2 ADJ n30_a_freedoom__1_4_2->n30_a_freedoom__1_4_2_2 n30_a_freedoom__1_4_2_1_1 ADVR n30_a_freedoom__1_4_2_1->n30_a_freedoom__1_4_2_1_1 n30_a_freedoom__1_4_2_1_1->n30_a_freedoom__1_4_2_1_1_1 n30_a_freedoom__1_4_2_2->n30_a_freedoom__1_4_2_2_1 n30_a_freedoom__1_4_3->n30_a_freedoom__1_4_3_1 n30_a_freedoom__1_4_4_1 TO n30_a_freedoom__1_4_4->n30_a_freedoom__1_4_4_1 n30_a_freedoom__1_4_4_2 VB;~phr_Vp.pr n30_a_freedoom__1_4_4->n30_a_freedoom__1_4_4_2 n30_a_freedoom__1_4_4_3 RP n30_a_freedoom__1_4_4->n30_a_freedoom__1_4_4_3 n30_a_freedoom__1_4_4_4 PP-CLR n30_a_freedoom__1_4_4->n30_a_freedoom__1_4_4_4 n30_a_freedoom__1_4_4_1->n30_a_freedoom__1_4_4_1_1 n30_a_freedoom__1_4_4_2->n30_a_freedoom__1_4_4_2_1 n30_a_freedoom__1_4_4_3->n30_a_freedoom__1_4_4_3_1 n30_a_freedoom__1_4_4_4_1 P-ROLE n30_a_freedoom__1_4_4_4->n30_a_freedoom__1_4_4_4_1 n30_a_freedoom__1_4_4_4_2 NP n30_a_freedoom__1_4_4_4->n30_a_freedoom__1_4_4_4_2 n30_a_freedoom__1_4_4_4_1->n30_a_freedoom__1_4_4_4_1_1 n30_a_freedoom__1_4_4_4_2_1 D n30_a_freedoom__1_4_4_4_2->n30_a_freedoom__1_4_4_4_2_1 n30_a_freedoom__1_4_4_4_2_2 NS n30_a_freedoom__1_4_4_4_2->n30_a_freedoom__1_4_4_4_2_2 n30_a_freedoom__1_4_4_4_2_1->n30_a_freedoom__1_4_4_4_2_1_1 n30_a_freedoom__1_4_4_4_2_2->n30_a_freedoom__1_4_4_4_2_2_1 n30_a_freedoom__1_5->n30_a_freedoom__1_5_1
( (IP-MAT (NP-SBJ (NS Headphones;{headphone}))
          (VBP;~Dn.n give;{give})
          (NP-OB2 (PRO you;{you}))
          (NP-OB1 (D a;{a})
                  (ADJP (ADVP (ADVR more;{more}))
                        (ADJ precise;{precise}))
                  (N way;{way})
                  (IP-INF (TO to;{to})
                          (VB;~phr_Vp.pr pick;{pick[up,on]})
                          (RP up;{up})
                          (PP-CLR (P-ROLE on;{on})
                                  (NP;{AUDIO_CUES} (D these;{these})
                                                   (NS cues;{cue})))))
          (PUNC .))
  (ID 30_a_freedoom))