31_a_freedoom
Monsters only attack when you 're in their line of sight .
arc(r_0031_0002__only,r_0031_0004__when_tmp,keep_scope).
arc(r_0031_0003__attack,r_0031_0001__Monsters,arg0).
arc(r_0031_0004__when_tmp,r_0031_0003__attack,scope).
arc(r_0031_0004__when_tmp,r_0031_0006___apos_re,restriction).
arc(r_0031_0006___apos_re,r_0031_0005__you,arg0).
arc(r_0031_0006___apos_re,r_0031_0009__line,r_0031_0007__in__clr_prd2).
arc(r_0031_0009__line,r_0031_0001__Monsters,genv).
arc(r_0031_0009__line,r_0031_0011__sight,r_0031_0010__of).
( (IP-MAT (NP-SBJ;{MONSTERS} (NS Monsters;{monster}))
(ADVP-MOD (ADV only;{only}))
(VBP attack;{attack})
(PP-SCON-TMP (P-CONN when;{when})
(IP-ADV (NP-SBJ (PRO you;{you}))
(BEP;~Ipr <apos>re;{be[in]})
(PP-CLR-PRD2 (P-ROLE in;{in})
(NP (NP-GENV;{MONSTERS} (PRO;_genm_ their;{their}))
(N line;{line})
(PP (P-ROLE of;{of})
(NP (N sight;{sight})))))))
(PUNC .))
(ID 31_a_freedoom))