32_a_freedoom
You 'll want to find walls , pillars and other forms of cover you can hide behind while your weapon reloads .

%3 0032_0002__'ll_0032_0003__want 'll_want 0032_0001__You you 0032_0002__'ll_0032_0003__want->0032_0001__You [arg0] 0032_0005__find find 0032_0002__'ll_0032_0003__want->0032_0005__find [arg1] 0032_0005__find->0032_0001__You [arg0] 0032_0009__and and 0032_0005__find->0032_0009__and [arg1] 0032_0006__walls walls 0032_0009__and->0032_0006__walls [conj1] 0032_0008__pillars pillars 0032_0009__and->0032_0008__pillars [conj2] 0032_0011__forms forms 0032_0009__and->0032_0011__forms [conj3] 0032_0010__other other 0032_0011__forms->0032_0010__other [attrib] 0032_0013__cover cover 0032_0011__forms->0032_0013__cover of 0032_0015__can can 0032_0018__while while[tmp] 0032_0015__can->0032_0018__while [scope] 0032_0016__hide hide 0032_0018__while->0032_0016__hide [scope] 0032_0021__reloads reloads 0032_0018__while->0032_0021__reloads [restriction] 0032_0016__hide->0032_0001__You [arg0] 0032_0016__hide->0032_0009__and behind[loc] 0032_0020__weapon weapon 0032_0021__reloads->0032_0020__weapon [arg0] 0032_0020__weapon->0032_0001__You [genv]
arc(r_0032_0002___apos_ll_r_0032_0003__want,r_0032_0001__You,arg0).
arc(r_0032_0002___apos_ll_r_0032_0003__want,r_0032_0005__find,arg1).
arc(r_0032_0005__find,r_0032_0001__You,arg0).
arc(r_0032_0005__find,r_0032_0009__and,arg1).
arc(r_0032_0009__and,r_0032_0006__walls,conj1).
arc(r_0032_0009__and,r_0032_0008__pillars,conj2).
arc(r_0032_0009__and,r_0032_0011__forms,conj3).
arc(r_0032_0011__forms,r_0032_0010__other,attrib).
arc(r_0032_0011__forms,r_0032_0013__cover,r_0032_0012__of).
arc(r_0032_0015__can,r_0032_0018__while_tmp,keep_scope).
arc(r_0032_0016__hide,r_0032_0001__You,arg0).
arc(r_0032_0016__hide,r_0032_0009__and,r_0032_0017__behind__loc).
arc(r_0032_0018__while_tmp,r_0032_0016__hide,scope_).
arc(r_0032_0018__while_tmp,r_0032_0021__reloads,restriction_).
arc(r_0032_0020__weapon,r_0032_0001__You,genv).
arc(r_0032_0021__reloads,r_0032_0020__weapon,arg0).


IP-MAT NP-SBJ PRO You MD;~cat_Vi 'll IP-INF-CAT VB want IP-INF-OB1 TO to VB find NP-OB1 NLYR NP NS walls PUNC , CONJP NP NS pillars CONJP CONJ and NP ADJP ADJ other NS forms PP P-ROLE of NP N cover IP-REL NP-SBJ PRO you MD;~cat_Vi can IP-INF-CAT VB hide PP-LOC P-ROLE behind NP *T* PP-SCON-TMP P-CONN while IP-ADV NP-SBJ NP-GENV PRO;_genm_ your N weapon VBP reloads PUNC .
( (IP-MAT;{ADVICE} (NP-SBJ (PRO You;{you}))
                   (MD;~cat_Vi <apos>ll;{will})
                   (IP-INF-CAT (VB want;{want})
                               (IP-INF-OB1 (TO to;{to})
                                           (VB find;{find})
                                           (NP-OB1 (NLYR (NP (NS walls;{wall}))
                                                         (PUNC ,)
                                                         (CONJP (NP (NS pillars;{pillar})))
                                                         (CONJP (CONJ and;{and})
                                                                (NP (ADJP (ADJ other;{other}))
                                                                    (NS forms;{form})
                                                                    (PP (P-ROLE of;{of})
                                                                        (NP (N cover;{cover}))))))
                                                   (IP-REL (NP-SBJ (PRO you;{you}))
                                                           (MD;~cat_Vi can;{can})
                                                           (IP-INF-CAT (VB hide;{hide})
                                                                       (PP-LOC (P-ROLE behind;{behind})
                                                                               (NP *T*))
                                                                       (PP-SCON-TMP (P-CONN while;{while})
                                                                                    (IP-ADV (NP-SBJ (NP-GENV (PRO;_genm_ your;{your}))
                                                                                                    (N weapon;{weapon}))
                                                                                            (VBP reloads;{reload}))))))))
                   (PUNC .))
  (ID 32_a_freedoom))