32_a_freedoom
Monsters only attack when you're in their line of sight.

%3 0032_0003__attack attack 0032_0001__Monsters Monsters 0032_0003__attack->0032_0001__Monsters [arg0] 0032_0002__only only 0032_0003__attack->0032_0002__only [nim] 0032_0004__when when 0032_0004__when->0032_0003__attack [scope] 0032_0006__'re_7__in 're_in 0032_0004__when->0032_0006__'re_7__in [restriction] 0032_0005__you you 0032_0006__'re_7__in->0032_0005__you [arg0] 0032_0009__line line 0032_0006__'re_7__in->0032_0009__line [arg1] 0032_0009__line->0032_0001__Monsters [gen] 0032_0011__sight sight 0032_0009__line->0032_0011__sight of
arc(r_0032_0003__attack,r_0032_0001__Monsters,arg0).
arc(r_0032_0003__attack,r_0032_0002__only,nim).
arc(r_0032_0004__when,r_0032_0003__attack,scope).
arc(r_0032_0004__when,r_0032_0006___apos_re_r_0032_0007__in,restriction).
arc(r_0032_0006___apos_re_r_0032_0007__in,r_0032_0005__you,arg0).
arc(r_0032_0006___apos_re_r_0032_0007__in,r_0032_0009__line,arg1).
arc(r_0032_0009__line,r_0032_0001__Monsters,gen).
arc(r_0032_0009__line,r_0032_0011__sight,r_0032_0010__of).

n32_a_freedoom n32_a_freedoom__1_1_1_1 Monsters n32_a_freedoom__1_2_1_1 only n32_a_freedoom__1_3_1 attack n32_a_freedoom__1_4_1_1 when n32_a_freedoom__1_4_2_1_1_1 you n32_a_freedoom__1_4_2_2_1 're n32_a_freedoom__1_4_2_3_1_1 in n32_a_freedoom__1_4_2_3_2_1_1_1 their n32_a_freedoom__1_4_2_3_2_2_1 line n32_a_freedoom__1_4_2_3_2_3_1_1 of n32_a_freedoom__1_4_2_3_2_3_2_1_1 sight n32_a_freedoom__1_5_1 . n32_a_freedoom__1 IP-MAT n32_a_freedoom__1_1 NP-SBJ n32_a_freedoom__1->n32_a_freedoom__1_1 n32_a_freedoom__1_2 ADVP-NIM n32_a_freedoom__1->n32_a_freedoom__1_2 n32_a_freedoom__1_3 VBP;~I n32_a_freedoom__1->n32_a_freedoom__1_3 n32_a_freedoom__1_4 PP-SCON n32_a_freedoom__1->n32_a_freedoom__1_4 n32_a_freedoom__1_5 PUNC n32_a_freedoom__1->n32_a_freedoom__1_5 n32_a_freedoom__1_1_1 NS n32_a_freedoom__1_1->n32_a_freedoom__1_1_1 n32_a_freedoom__1_1_1->n32_a_freedoom__1_1_1_1 n32_a_freedoom__1_2_1 ADV n32_a_freedoom__1_2->n32_a_freedoom__1_2_1 n32_a_freedoom__1_2_1->n32_a_freedoom__1_2_1_1 n32_a_freedoom__1_3->n32_a_freedoom__1_3_1 n32_a_freedoom__1_4_1 P-CONN n32_a_freedoom__1_4->n32_a_freedoom__1_4_1 n32_a_freedoom__1_4_2 IP-ADV n32_a_freedoom__1_4->n32_a_freedoom__1_4_2 n32_a_freedoom__1_4_1->n32_a_freedoom__1_4_1_1 n32_a_freedoom__1_4_2_1 NP-SBJ n32_a_freedoom__1_4_2->n32_a_freedoom__1_4_2_1 n32_a_freedoom__1_4_2_2 BEP;~Ipr n32_a_freedoom__1_4_2->n32_a_freedoom__1_4_2_2 n32_a_freedoom__1_4_2_3 PP-CLR n32_a_freedoom__1_4_2->n32_a_freedoom__1_4_2_3 n32_a_freedoom__1_4_2_1_1 PRO n32_a_freedoom__1_4_2_1->n32_a_freedoom__1_4_2_1_1 n32_a_freedoom__1_4_2_1_1->n32_a_freedoom__1_4_2_1_1_1 n32_a_freedoom__1_4_2_2->n32_a_freedoom__1_4_2_2_1 n32_a_freedoom__1_4_2_3_1 P-ROLE n32_a_freedoom__1_4_2_3->n32_a_freedoom__1_4_2_3_1 n32_a_freedoom__1_4_2_3_2 NP n32_a_freedoom__1_4_2_3->n32_a_freedoom__1_4_2_3_2 n32_a_freedoom__1_4_2_3_1->n32_a_freedoom__1_4_2_3_1_1 n32_a_freedoom__1_4_2_3_2_1 NP-GEN n32_a_freedoom__1_4_2_3_2->n32_a_freedoom__1_4_2_3_2_1 n32_a_freedoom__1_4_2_3_2_2 N n32_a_freedoom__1_4_2_3_2->n32_a_freedoom__1_4_2_3_2_2 n32_a_freedoom__1_4_2_3_2_3 PP n32_a_freedoom__1_4_2_3_2->n32_a_freedoom__1_4_2_3_2_3 n32_a_freedoom__1_4_2_3_2_1_1 PRO;_genm_ n32_a_freedoom__1_4_2_3_2_1->n32_a_freedoom__1_4_2_3_2_1_1 n32_a_freedoom__1_4_2_3_2_1_1->n32_a_freedoom__1_4_2_3_2_1_1_1 n32_a_freedoom__1_4_2_3_2_2->n32_a_freedoom__1_4_2_3_2_2_1 n32_a_freedoom__1_4_2_3_2_3_1 P-ROLE n32_a_freedoom__1_4_2_3_2_3->n32_a_freedoom__1_4_2_3_2_3_1 n32_a_freedoom__1_4_2_3_2_3_2 NP n32_a_freedoom__1_4_2_3_2_3->n32_a_freedoom__1_4_2_3_2_3_2 n32_a_freedoom__1_4_2_3_2_3_1->n32_a_freedoom__1_4_2_3_2_3_1_1 n32_a_freedoom__1_4_2_3_2_3_2_1 N n32_a_freedoom__1_4_2_3_2_3_2->n32_a_freedoom__1_4_2_3_2_3_2_1 n32_a_freedoom__1_4_2_3_2_3_2_1->n32_a_freedoom__1_4_2_3_2_3_2_1_1 n32_a_freedoom__1_5->n32_a_freedoom__1_5_1
( (IP-MAT (NP-SBJ;{MONSTERS} (NS Monsters;{monster}))
          (ADVP-NIM (ADV only;{only}))
          (VBP;~I attack;{attack})
          (PP-SCON (P-CONN when;{when})
                   (IP-ADV (NP-SBJ (PRO you;{you}))
                           (BEP;~Ipr <apos>re;{be[in]})
                           (PP-CLR (P-ROLE in;{in})
                                   (NP (NP-GEN;{MONSTERS} (PRO;_genm_ their;{their}))
                                       (N line;{line})
                                       (PP (P-ROLE of;{of})
                                           (NP (N sight;{sight})))))))
          (PUNC .))
  (ID 32_a_freedoom))