32_a_freedoom
You 'll want to find walls , pillars and other forms of cover you can hide behind while your weapon reloads .
arc(r_0032_0002___apos_ll_r_0032_0003__want,r_0032_0001__You,arg0).
arc(r_0032_0002___apos_ll_r_0032_0003__want,r_0032_0005__find,arg1).
arc(r_0032_0005__find,r_0032_0001__You,arg0).
arc(r_0032_0005__find,r_0032_0009__and,arg1).
arc(r_0032_0009__and,r_0032_0006__walls,conj1).
arc(r_0032_0009__and,r_0032_0008__pillars,conj2).
arc(r_0032_0009__and,r_0032_0011__forms,conj3).
arc(r_0032_0011__forms,r_0032_0010__other,attrib).
arc(r_0032_0011__forms,r_0032_0013__cover,r_0032_0012__of).
arc(r_0032_0015__can,r_0032_0018__while_tmp,keep_scope).
arc(r_0032_0016__hide,r_0032_0001__You,arg0).
arc(r_0032_0016__hide,r_0032_0009__and,r_0032_0017__behind__loc).
arc(r_0032_0018__while_tmp,r_0032_0016__hide,scope_).
arc(r_0032_0018__while_tmp,r_0032_0021__reloads,restriction_).
arc(r_0032_0020__weapon,r_0032_0001__You,genv).
arc(r_0032_0021__reloads,r_0032_0020__weapon,arg0).
( (IP-MAT;{ADVICE} (NP-SBJ (PRO You;{you}))
(MD;~cat_Vi <apos>ll;{will})
(IP-INF-CAT (VB want;{want})
(IP-INF-OB1 (TO to;{to})
(VB find;{find})
(NP-OB1 (NLYR (NP (NS walls;{wall}))
(PUNC ,)
(CONJP (NP (NS pillars;{pillar})))
(CONJP (CONJ and;{and})
(NP (ADJP (ADJ other;{other}))
(NS forms;{form})
(PP (P-ROLE of;{of})
(NP (N cover;{cover}))))))
(IP-REL (NP-SBJ (PRO you;{you}))
(MD;~cat_Vi can;{can})
(IP-INF-CAT (VB hide;{hide})
(PP-LOC (P-ROLE behind;{behind})
(NP *T*))
(PP-SCON-TMP (P-CONN while;{while})
(IP-ADV (NP-SBJ (NP-GENV (PRO;_genm_ your;{your}))
(N weapon;{weapon}))
(VBP reloads;{reload}))))))))
(PUNC .))
(ID 32_a_freedoom))