38_a_freedoom
If a monster gets injured by another monster , it 'll retaliate against the one that injured it ( this is called monster in - fighting ) .

%3 0038_0001__If if[cnt][cnd] 0038_0004__gets_0038_0005__injured gets_injured 0038_0001__If->0038_0004__gets_0038_0005__injured [restriction] 0038_0011__'ll_0038_0012__retaliate 'll_retaliate 0038_0001__If->0038_0011__'ll_0038_0012__retaliate [scope] 0038_0002__a_0038_0003__monster a_monster 0038_0004__gets_0038_0005__injured->0038_0002__a_0038_0003__monster [arg1] 0038_0007__anothe0038_0008__monster another_monster 0038_0004__gets_0038_0005__injured->0038_0007__anothe0038_0008__monster [arg0]by[lgs] 0038_0011__'ll_0038_0012__retaliate->0038_0002__a_0038_0003__monster [arg0] 0038_0014__the_0038_0015__one the_one 0038_0011__'ll_0038_0012__retaliate->0038_0014__the_0038_0015__one against[clr] 0038_0021__is_0038_0022__called is_called 0038_0011__'ll_0038_0012__retaliate->0038_0021__is_0038_0022__called [prn_comment] 0038_0014__the_0038_0015__one->0038_0007__anothe0038_0008__monster 0038_0020__this this 0038_0021__is_0038_0022__called->0038_0020__this [arg1] 0038_0023__monste0038_0024__in-fighting monster_in-fighting 0038_0021__is_0038_0022__called->0038_0023__monste0038_0024__in-fighting [prd] 0038_0017__injured injured 0038_0017__injured->0038_0002__a_0038_0003__monster [arg1] 0038_0017__injured->0038_0014__the_0038_0015__one [arg0]
arc(r_0038_0001__If_cnt_cnd,r_0038_0004__gets_r_0038_0005__injured,restriction).
arc(r_0038_0001__If_cnt_cnd,r_0038_0011___apos_ll_r_0038_0012__retaliate,scope).
arc(r_0038_0004__gets_r_0038_0005__injured,r_0038_0002__a_r_0038_0003__monster,arg1).
arc(r_0038_0004__gets_r_0038_0005__injured,r_0038_0007__another_r_0038_0008__monster,arg0_r_0038_0006__by__lgs).
arc(r_0038_0011___apos_ll_r_0038_0012__retaliate,r_0038_0002__a_r_0038_0003__monster,arg0).
arc(r_0038_0011___apos_ll_r_0038_0012__retaliate,r_0038_0014__the_r_0038_0015__one,r_0038_0013__against__clr).
arc(r_0038_0011___apos_ll_r_0038_0012__retaliate,r_0038_0021__is_r_0038_0022__called,prn_comment).
arc(r_0038_0014__the_r_0038_0015__one,r_0038_0007__another_r_0038_0008__monster,z_0038_1017).
arc(r_0038_0017__injured,r_0038_0002__a_r_0038_0003__monster,arg1).
arc(r_0038_0017__injured,r_0038_0014__the_r_0038_0015__one,arg0).
arc(r_0038_0021__is_r_0038_0022__called,r_0038_0020__this,arg1).
arc(r_0038_0021__is_r_0038_0022__called,r_0038_0023__monster_r_0038_0024__in__hyphen__fighting,prd).


IP-MAT PP-SCON-CNT-CND P-CONN If IP-ADV NP-SBJ D a N monster VBP;~cat_Ve_passive_ gets IP-PPL-CAT VVN;~Tn injured PP-LGS P-ROLE by NP D another N monster PUNC , NP-SBJ PRO it MD;~cat_Vi 'll IP-INF-CAT VB;~Ipr retaliate PP-CLR P-ROLE against NP D the N one IP-REL NP-SBJ RPRO that VBD;~Tn injured NP-OB1 PRO it PULB -LRB- PRN IP-MAT NP-SBJ D;_nphd_ this BEP;~cat_Ve_passive_ is IP-PPL-CAT NP-LGS * VVN;~Cn.n called NP-PRD N monster N in-fighting PURB -RRB- PUNC .
( (IP-MAT (PP-SCON-CNT-CND (P-CONN If;{if})
                           (IP-ADV (NP-SBJ;{MONSTER1} (D a;{a})
                                                      (N monster;{monster}))
                                   (VBP;~cat_Ve_passive_ gets;{get})
                                   (IP-PPL-CAT (VVN;~Tn injured;{injure})
                                               (PP-LGS (P-ROLE by;{by})
                                                       (NP;{MONSTER2} (D another;{another})
                                                                      (N monster;{monster}))))))
          (PUNC ,)
          (NP-SBJ;{MONSTER1} (PRO it;{it}))
          (MD;~cat_Vi <apos>ll;{will})
          (IP-INF-CAT (VB;~Ipr retaliate;{retaliate[against]})
                      (PP-CLR (P-ROLE against;{against})
                              (NP;{MONSTER2} (D the;{the})
                                             (N one;{one})
                                             (IP-REL (NP-SBJ (RPRO that;{that}))
                                                     (VBD;~Tn injured;{injure})
                                                     (NP-OB1;{MONSTER1} (PRO it;{it}))))))
          (PULB -LRB-)
          (PRN (IP-MAT (NP-SBJ (D;_nphd_ this;{this}))
                       (BEP;~cat_Ve_passive_ is;{be})
                       (IP-PPL-CAT (NP-LGS *)
                                   (VVN;~Cn.n called;{call})
                                   (NP-PRD (N monster;{monster})
                                           (N in_-_fighting;{infighting})))))
          (PURB -RRB-)
          (PUNC .))
  (ID 38_a_freedoom))